Difference between revisions of "Chicka-What??"
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From Cramulus
(Created page with "Opponents take turns. On your turn, you draw until you have 10 cards. Then play as many as you can. Each card is worth a certain number of points, the goal is to reach 50. When ...") |
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− | Opponents take turns. On your turn, you draw until you have 10 cards. Then play as many as you can. Each card is worth a certain number of points, the | + | Each card in the deck has a noun, verb, or phrase. The object of the game is to play cards which form a sentence describing how you crush your opponent. Certain cards require that you have another type of card to play (ie, some verbs require an object). Other cards are worth more if you pair them with certain cards. (ie, dragons are worth +1 if you use the verb "to devour") |
+ | |||
+ | Opponents take turns. On your turn, you draw until you have 10 cards. Then play as many as you can. Each card is worth 1-3 points depending on obscurity. The goal is to reach a certain number of points. | ||
+ | |||
+ | You may modify the form or tense of any card. For example "dragon" can become "dragons", "devour" could be "devoured". Common words such as "the", "my", and "your" are "free", and can be used without playing a card. You cannot use more than 5 free words in a sentence. | ||
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= Card List = | = Card List = | ||
Italics represents a category - expand into 3-5 cards | Italics represents a category - expand into 3-5 cards | ||
+ | |||
+ | |||
+ | == Free == | ||
+ | |||
+ | *I, My, Your, The, A, And, Of ----- This card is placed on the table face up before the match begins. | ||
+ | |||
== Nouns == | == Nouns == | ||
− | |||
− | |||
− | + | ''Beasts'' | |
+ | *Dragon | ||
+ | *Dog | ||
+ | |||
+ | ''Possessions'' | ||
+ | *Fortress | ||
+ | *Car | ||
+ | |||
+ | ''Weapons'' | ||
+ | *Knife | ||
+ | *Gun | ||
+ | |||
+ | ''People'' | ||
+ | *Mother | ||
− | |||
== Verbs == | == Verbs == | ||
− | * | + | *Attacks. <SENTENCE END> |
− | *Devours | + | *Devours your <REQUIRES OBJECT>- ''worth +1 if played after a beast card'' |
− | *Protects my < | + | *Protects my <REQUIRES POSSESSION> - ''worth +1 if played after a possession card'' |
− | *Molests your < | + | *Molests your <REQUIRES PERSON> |
− | + | *Explodes | |
− | + | *Assaults your <REQUIRES OBJECT> | |
+ | *Wounds your <REQUIRES OBJECT> - ''worth +1 if played after a weapon card'' | ||
− | |||
== Counters == | == Counters == | ||
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*You didn't account for this:... | *You didn't account for this:... | ||
*That didn't matter because... | *That didn't matter because... | ||
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*brutally | *brutally | ||
*mercilessly | *mercilessly | ||
+ | *efficiently | ||
+ | |||
+ | |||
+ | == Wild Cards == | ||
+ | |||
+ | * THAT (Point to something) |
Revision as of 15:10, 15 September 2010
Each card in the deck has a noun, verb, or phrase. The object of the game is to play cards which form a sentence describing how you crush your opponent. Certain cards require that you have another type of card to play (ie, some verbs require an object). Other cards are worth more if you pair them with certain cards. (ie, dragons are worth +1 if you use the verb "to devour")
Opponents take turns. On your turn, you draw until you have 10 cards. Then play as many as you can. Each card is worth 1-3 points depending on obscurity. The goal is to reach a certain number of points.
You may modify the form or tense of any card. For example "dragon" can become "dragons", "devour" could be "devoured". Common words such as "the", "my", and "your" are "free", and can be used without playing a card. You cannot use more than 5 free words in a sentence.
Card List
Italics represents a category - expand into 3-5 cards
Free
- I, My, Your, The, A, And, Of ----- This card is placed on the table face up before the match begins.
Nouns
Beasts
- Dragon
- Dog
Possessions
- Fortress
- Car
Weapons
- Knife
- Gun
People
- Mother
Verbs
- Attacks. <SENTENCE END>
- Devours your <REQUIRES OBJECT>- worth +1 if played after a beast card
- Protects my <REQUIRES POSSESSION> - worth +1 if played after a possession card
- Molests your <REQUIRES PERSON>
- Explodes
- Assaults your <REQUIRES OBJECT>
- Wounds your <REQUIRES OBJECT> - worth +1 if played after a weapon card
Counters
- But instead...
- You didn't account for this:...
- That didn't matter because...
Adjectives
- savagely
- brutally
- mercilessly
- efficiently
Wild Cards
- THAT (Point to something)