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http://principiadiscordia.com/cramulus/api.php?action=feedcontributions&user=Cramulus&feedformat=atom Cramulus - User contributions [en] 2024-05-12T15:29:39Z User contributions MediaWiki 1.27.0 http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2830 Playlist 2014-06-11T15:46:34Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU<br /> * The The - This Is The Day - http://www.youtube.com/watch?v=nonGWDxcJNA<br /> * alt-J (∆) - Fitzpleasure - http://www.youtube.com/watch?v=npvNPORFXpc<br /> * my bloody valentine - New You - https://www.youtube.com/watch?v=VpoOjoiYcWY<br /> * The Black Hollies - Gloomy Monday Morning - https://www.youtube.com/watch?v=6hoWReH2yOw<br /> * Spoon - I Summon You - https://www.youtube.com/watch?v=Qfufs4HkhOE<br /> * Sharon Van Etten - Taking Chances - https://www.youtube.com/watch?v=80-_CpH07QQ</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2829 Playlist 2014-05-16T13:53:01Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU<br /> * The The - This Is The Day - http://www.youtube.com/watch?v=nonGWDxcJNA<br /> * alt-J (∆) - Fitzpleasure - http://www.youtube.com/watch?v=npvNPORFXpc<br /> * my bloody valentine - New You - https://www.youtube.com/watch?v=VpoOjoiYcWY<br /> * The Black Hollies - Gloomy Monday Morning - https://www.youtube.com/watch?v=6hoWReH2yOw<br /> * Spoon - I Summon You - https://www.youtube.com/watch?v=Qfufs4HkhOE</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2828 Playlist 2014-04-18T12:31:26Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU<br /> * The The - This Is The Day - http://www.youtube.com/watch?v=nonGWDxcJNA<br /> * alt-J (∆) - Fitzpleasure - http://www.youtube.com/watch?v=npvNPORFXpc<br /> * my bloody valentine - New You - https://www.youtube.com/watch?v=VpoOjoiYcWY<br /> * The Black Hollies - Gloomy Monday Morning - https://www.youtube.com/watch?v=6hoWReH2yOw</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2827 Playlist 2014-04-17T16:05:18Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU<br /> * The The - This Is The Day - http://www.youtube.com/watch?v=nonGWDxcJNA<br /> * alt-J (∆) - Fitzpleasure - http://www.youtube.com/watch?v=npvNPORFXpc<br /> * my bloody valentine - New You - https://www.youtube.com/watch?v=VpoOjoiYcWY</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Dreaming_Race&diff=2826 Dreaming Race 2014-02-14T15:40:31Z <p>Cramulus: Reverted edits by Oddwater89 (talk) to last revision by Cramulus</p> <hr /> <div>== Visions ==<br /> [[image:Vathek.jpg|right|thumb]]<br /> ===Description===<br /> Visions are the natural inhabitants of the Dreaming, and are thought of as dreams themselves. Visions guard the Dreaming against outsiders. They take an additional wound when struck by essence damage. <br /> <br /> <br /> ===Beginning as a Vision===<br /> If you are playing a &#039;&#039;&#039;Vision&#039;&#039;&#039;, your character will either be a wanderer who has just come here from some other part of the country, or a newly created Vision who was just given birth by the Dreaming. New Visions do not know the current events of the Dreaming and must learn in-game about the presence of Fae. Note that many Visions dislike Fae and view their presence in the Dreaming as a kind of intrusion, though they are for the most part willing to put up with the Fae until they can reclaim their homeland. <br /> <br /> <br /> ===On Visions===<br /> &#039;&#039;July 23, 1852. Journal of Archilino Dulcinari, (d. 1836) former member of the Roman Catholic Church, Official scribe of the Italian High Shaper.&#039;&#039; <br /> <br /> Visions are an interesting specimen, perhaps the most interesting specimen that I have seen in this new world. Visions are not born like you and I, in our home plane. They are brought into being by the will of the Dreaming itself. Sometimes they are born for apparent reasons, like decay within the dream country, sometimes for no perceivable reason at all. It is their function to maintain the dreamworld. It is necessary for the Dreaming to continuously modify and reshape itself, as this plane is far more malleable than ours, and the agents through which this is done are the Visions. They serve a secondary function, as well, depending on the vision, in the form of quantifying, experimenting, and interpreting the vast amounts of data that they receive from the dreams of &quot;wakes&quot;. Recently, they have adjusted to fit a third function, a function much like the antibodies in our body, fighting impurities in the Dreaming itself. <br /> <br /> All Visions are shapers of the Dreaming, and the individual dreams of &quot;wakes&quot;. Thus, visions are known from time to time to fabricate dream visions in the subconscious of other inhabitants of the Dreaming. <br /> <br /> All visions are made of the Prime Material of the Dreaming, called Essence. If one can refine the metals of the Dreaming into a weapon crafted of Essence, it will severely damage a vision. <br /> <br /> All Visions tend to share a custodianship for the dreaming, and most will support a Shaper. However, Visions are frequently xenophobic and will demand that this Shaper be a Vision, or at the very least a Dead God.<br /> <br /> <br /> ===The Dreams of Visions===<br /> It is assumed that most of the time that a vision spends off-stage and out-of-game, they are in a sort of between-worlds zone where they become the Dreams of the waking world. What exactly does this mean? <br /> <br /> When a wake goes to sleep, their mind drifts away from their body. Seemingly effortlessly, it crosses through the mists and into the Dreaming. There, it wanders aimlessly through the Dreamscape, eternal visitors and tourists incapable of resting or staying in one place for too long. Despite the tireless travel, the mind is not fatigued, but rather, invigorated and rejuvenated by its glimpse at the Waking World’s sister plane. Most of this voyage is unfortunately not remembered upon return to the familiar shores of consciousness. <br /> <br /> While in the Dreaming, wakes often encounter Visions and other dreams. Visions have the talent of stepping inside a Wake’s consciousness and briefly crafting their reality. This can take place in two main ways. <br /> <br /> A Vision is capable of walking with the Wake and describing a scene in a way that it becomes real to him or her. The Vision shares the point of view of the Wake for a time, and then departs. They will walk together for a while as the Vision narrates: “There is a bucket by your bed and a bat at the bottom of it. The bat is covered with ants. You are horrified.” Occasionally this narrative takes place in the first person. <br /> <br /> While “phased out”, the vision is incorporeal. While in this state, he or she will skip from mind to mind, sometimes merely keeping pace with one wake, sometimes jumping from dream to dream like a stone skipping on the water. Within a mind, the Vision is the master-painter, a psychedelic director, and for a short time, a part of the Wake’s internal consciousness. <br /> <br /> While within the dreams of wakes, a Vision has a fleeting glimpse of that person’s mind. This glimpse leads to curiosity, but Wakes do not stay in the Dreaming long enough for to satisfy a Vision&#039;s questions. The way that Wakes experience the world is entirely different from Visions. For a Vision, it’s somewhat like looking into a kaleidoscope, but in addition to seeing colors and shapes, the Vision sees contradictory opinions, memories and emotions all blended into one strange impression. It is a much more contradictory mode of experience than a Vision can imagine. When retracting from this image and returning to the Dreaming, the Vision must return to a world with fewer rules, less structure, and less tangibility. This can be frustrating, but it often provides a sense of purpose and direction. <br /> <br /> The way that a Vision interacts with Wakes is often a component part of that Vision’s personality. Some visions are called nightmares, and feel the greatest fulfillment from Dreams filled with horror and adrenaline. Some call themselves incubi or succubi, and enjoy dreams of an ‘indulgent’ nature. Most visions prefer to pick a specific emotion or concept to center a Dream around. <br /> <br /> It is thought that Visions who spend too much time in Dreams can become trapped there, staring abysmally into the confusing mind of wakes. Meanwhile, Visions who do not spend enough time in Dreams find themselves without direction, without motivation, and occasionally, without emotion. These Visions seem to have lost a part of themselves and can often benefit from an extended meditation within the Dreamscape of foreigners. <br /> <br /> Some Visions wonder if they are necessarily the “top level” of unconsciousness. Dreams lose consciousness too, and when they die, their essence is temporarily in Void. While they slumber, are the spirits of Visions being explored by some beings in the Void? None remember long enough to tell.<br /> <br /> == Fae ==<br /> ===Description===<br /> Fae are a magical and mysterious people displaced from their homeland, Faerie. Fae are refugees in the Dreaming, hiding here while their homeland is consumed by war. Fae take an additional wound when struck by iron damage.<br /> <br /> <br /> ===Beginning as a Fae===<br /> <br /> If you are playing a &#039;&#039;&#039;Fae&#039;&#039;&#039;, you are a stranger in a strange land. You are an exile from your homeland, the realm of Faerie. You may have lived in the Waking World during the time the Fae call the Great Fade, when the last magic in the world faded out and all Fae went color-blind. You might have lived in Faerie, the Fae’s homeland, when the Fae were forced them out of their homeland. Or perhaps you were born in the Dreaming and have never known either Faerie or the Waking World. Now you wander the Dreaming, looking for a place to call home.<br /> <br /> <br /> ===On Fae===<br /> <br /> Welcome friend, sit down and chat with me. The world of the dreaming is a rough place - sometimes it seems so drab and bleak. This place makes me miss my home more and more every day. But this is our home now, and I suppose all we can do is defend this, our last stronghold. <br /> <br /> I am Tak, a Fae. I used to be called a Satyr, but after we came through the Rift to the Dreaming, our forms ended up being a bit more mundane. Now none of us have horns or wings or hooves - you can barely tell any of us apart! Me and my kin live in the woods here. <br /> <br /> We tried to live in the Waking World for a while, but it&#039;s all black and white and it smells like oil. It&#039;s been like that since the Industrial Revolution. Humans still see the color for some reason, but I don&#039;t think it&#039;s there, not like it used to be. And when color went, we couldn&#039;t use our glamour, either. Our kind used to love traveling to the Waking World, but it was too sad to stay. So we left. Now we live in the Dreaming. <br /> <br /> It seems like so long ago. Once upon a time, we lived in the land of Faerie where everything was bright and colorful, the world oozed magic, and what humankind viewed as impossibilities were everyday occurrences. Those days are gone now. We were driven from our home by war, a war between the Seelie and Unseelie courts. The Unseelie brought the monsters to Faerie, and eventually the monsters overcame us both. Now our great land, once an endless paradise, is a desolate desert. It is less our world now then theirs. After the invasion, many of our kind died. Those of us who survived escaped through the Rifts to the Dreaming only to fight amongst ourselves. <br /> <br /> <br /> ===The Story of the Exile===<br /> <br /> There have always been two houses in the realm of Faerie, the Seelie court and the Unseelie court. The two courts have been at each other&#039;s throats for as long as anyone can remember. A long time ago, these courts once stood for something - the Seelie court was associated with light, beauty, and goodness, while the Unseelie epitomized all that is dark, foul, and evil. Over centuries of warfare, each court took on some of its opponent&#039;s properties. By the 1800s, the difference between the two courts was in name only.<br /> <br /> In the mid 1800s, magic in the Waking World began to fail. Advancements in science and technology resulted in a plague among the Fae. A widespread color-blindness and subsequent depression spread through the Fae as they began to wither and die. This was called the Great Fade. <br /> <br /> Around the time of the Waking World&#039;s Industrial Revolution, something happened to the Unseelie Court. They began to fight with no regard for their own survival. They began to employ unnatural creatures which had no place in existence. The Fae were consumed by their mission to destroy their enemies. History would reveal that the Unseelie leader&#039;s attempts to tap into the Void of Nonexistence had corrupted them beyond measure.<br /> <br /> Eventually, the void creatures were no longer under the Unseelie&#039;s control. They began to slaughter wantonly, no longer fighting for one side or the other. The Seelie and Unseelie courts were not able to fight a two front war, and began to lose ground to the monsters.<br /> <br /> The war drew to a close in the year 2010, when the Unseelie Court succeeded in its ancient goal of repelling the Seelie Fae from Faerie. Spread thin, they were unable to hold their ground, and were exiled as well. In their victory, they had also destroyed themselves. The outsiders had taken the realm, and its natives were displaced. Many members of the Unseelie Court still roam Faerie, which is now a deserted wasteland, overrun by hordes of ravenous monsters. <br /> <br /> With the exile both from Faerie and the Waking World, the Fae had few places left to go. In mass, they traveled through large rifts to the Dreaming, where they made their home. The Fae found that though they may have appeared as tiny leprechauns, intimidating giants, or any number of dazzling creatures, when their world was lost, they also lost their ability to enhance their appearance with glamour. Now all the fae look quite mundane. <br /> <br /> The members of the Unseelie court have turned up in the Dreaming looking for a place to stay. Some members of the Unseelie court have followed their ancient adversaries through the rifts to make trouble. Others are guilty for their deeds, or are unhappy with how the war was resolved. Many simply become monsters, wandering the Dreaming in search of the next fight.<br /> <br /> <br /> <br /> ===The Distant Horizon of Faerie===<br /> <br /> The Faerie ffolke have many things about them which seem strange to those that know only the Waking World. There are many traditions, rituals, and ideas that are bafflingly foreign to mortals, their gods, and their dreams. <br /> <br /> For one, there are many diseases which plague Faerie. Humans are used to diseases which physically attack the body. The Faerie have diseases like these – the (un)common cold, hayfever, tourette’s syndrome, and the bubonic plague, to name a few in common. They also have an entirely different family of diseases which are affective in nature. These diseases effect the mind and the emotions, not the body. One example of this disease is the Scarlet Rage, a sickness that is perforates the mind and agitates it towards violence. Much like one might catch a cold by not putting on a coat before going outside, people catch the Scarlet Rage by feeling overwhelmingly frustrated or hopeless. <br /> <br /> This disease is common especially among Redcaps. When affected by extreme cases of Scarlet Rage, the sick Faerie sees everything with a red filter over it. People seem to be indistinguishable black silhouettes. Only those that the Faerie really trusts seem to be in focus, and then only briefly. When confronted with one of these hateful black shadows, the Faerie is unable to withhold from violence. The Scarlet Rage is only curable by deep focused meditation, spread out over a long time. Violence, unfortunately, only inflames the disease, but with the brief-lived satisfaction of scratching poison ivy. <br /> <br /> When the Faerie came to the Dreaming, it seemed apparent that other races could get the Scarlet Rage (as well as other affective diseases, such as Sadarrhea, the Inappropriate Giggles, and Chronic Goth Syndrome) as well. Many beings laughed at this notion – those silly Fae were thinking that people’s natural emotions were a contagious disease! --And perhaps that is true. But still, the Fae Elders warn against being consumed with violence – it does not cure the Scarlet Rage, it only makes it worse. You may destroy yourself, in time. Ffolklore tells a few stories of Faerie that succumbed to this rage and became beasts themselves. <br /> <br /> The Redcaps instead hold that this disease is a sacred tradition called Bloodlust. When at the height of Bloodlust, a redcap will drink the blood of his foes and dip his cap in it, making it as red as his anger. This is a spiritual and personal moment characterized by pride, glory, hubris, and a sense of communion with oneself. <br /> <br /> The Fae have no notions of many things that are natural to the joyless people of the Mortal Realm. Fae do not dream, and Fae do not think about the Afterlife. They do, however, have a few emotions that mortals do not have. One particular emotion is called amaloom. This feeling is a sense of distance from home and deep homesickness which words cannot describe. When a Faerie notices that another Fae is feeling particularly amaloomful, they will try to help out. The most common way of doing this is by giving the amaloomy Fae a gift that reminds them of Faerie. Leaves and flowers are common, but poems, drawings, kisses, and dirty limericks are also popular choices. Many Fae report feeling Amaloom in since they moved to the Dreaming. Oddly enough, some think this emotion may also be a disease which can be transmitted to the youth. Many Fae who were born in the Dreaming feel Amaloom as well, but have difficulty identifying or explaining it.<br /> <br /> == Dead Gods == <br /> [[image:Deadgod_by_LlamaPantsFred.jpg|right|thumb]]<br /> ===Description===<br /> Dead Gods were once worshiped in the Waking World, but their followings have been lost. With few earthly worshipers, they are sentenced to wait in the Dreaming until The End of the World.<br /> <br /> Dead Gods take an extra wound of damage from either silver, iron, or essence damage. You must choose which one at character creation. (Indicate your vulnerability in the biography section of your profile.)<br /> <br /> ===Beginning as a Dead God===<br /> If you are playing a &#039;&#039;&#039;Dead God&#039;&#039;&#039;, come up with some background information about your life. You were worshiped in the Waking World at one point, probably by a long-lost culture such as the Babylonians, Sumerians, the Celts, the Native Americans, or any number of African or South American cultures. Or perhaps you&#039;re a newer God, someone who was worshiped in more recent times. Once you were no longer worshiped or believed in, you lost your power and drifted into a long coma. Some time later, (could be a year, could be a few millennia) you awoke in the Dreaming. This place is a kind of purgatory to you - you&#039;re waiting for someone to worship you again, or Ragnarok, the time when all Gods will walk the Earth again. You do not need to be a historically accurate-god; you can make up a God, but the culture you come from must be real, or at least sound real. <br /> <br /> <br /> ===On Dead Gods===<br /> I am Koracotl, Forgotten Toltec God of medicine and healing. One day, I shall return. <br /> <br /> &#039;&#039;One day, I shall return.&#039;&#039; That’s the phase you will repeat over and over again as a Dead God. It gives you hope. Sometimes, a little hope is all you need to go through with your day-to-day life. Sometimes, all the hope in the world isn’t enough. <br /> <br /> Originally, we were all real Gods. We were worshiped by Sumerians. We were worshiped in Babylonia. We were worshiped in the dark parts of Africa and South America. The early peoples of North America. The Druids of Europe. Scores of others. But since our glory days, we have been cast aside as false or just plain forgotten. With no faith left in our power, we come here through a painfully long slumber. <br /> <br /> They call us the Dead Gods. And however depressing it is, we are Dead, in a way. Of course, it is a purely mortal concept that life stops at death. There is hope- if they begin worshiping us again in the Waking World, we’ll get a chance to return. And when cometh Ragnarok, the end of the world, we will walk the Earth again as the Gods we were. And are. <br /> <br /> When we come to the Dreaming, we fall into a deep coma-like sleep. This sleep can last thousands of years if we have no will to come back. When we finally wake up, we are powerless husks of our old selves and the world has changed so much we doubt they’ll ever worship us again. It’s tragic, really. We’ve serve our purpose, and the Dreaming is like the waiting room before we get our power again. But that doesn’t mean we’re passive residents here, we avidly participate in the politics and drama of the Dreaming, we just don’t feel it’s our &#039;&#039;destiny&#039;&#039;. <br /> <br /> We get along fairly well with the Visions, as they do a good job of taking care of us until we can return to our full power. No specific problem with the Fae either; they’ve lost their homeland too. The Lost Souls are a sad people I don’t entirely understand, but we, of all people, can sympathize with wanderers who haven’t reached their goal. <br /> <br /> Now the trouble with us is that we’re pretty easy to kill while we’re on the Dreaming. If you cut us with a weapon, it challenges our power, decreasing our Faith. Once all our Faith is gone, we disappear from the Dreaming to float through the Void of nonexistence. Our curse is that we always come back. <br /> <br /> Every one of us has an Altar, somewhere. It could be an elaborate temple or just a spot in the woods. It’s a good idea to hide your altar from everyone except your close allies, as if someone knows where your Altar is, they have a certain degree of power over you- they can cut you back out of the Dreaming when you materialize, they can ambush you when you are being worshipped, and they can sure-as-Ragnarok make you wish you could move the damn thing. <br /> <br /> That’s another trouble with us: all our power comes from the Faith that people have in us. In order to gain more, we need people to come to our altar and worship us for a while. It’s a good idea to create a Verse that your followers can repeat over and over again to glorify and praise of your might, wisdom, power, et cetera. Most of our powers do not serve ourselves, but our followers, creating resources, protecting them from combat, that sort of thing. But this works out because without our followers, we are nothing. <br /> <br /> So we sit and pass time in the Dreaming. Some mortals believe in a place called Purgatory where those who have not succeeded or failed in life are destined to wait until they can rejoin their afterlife. Maybe it is the mortal’s relatively recent belief in Purgatory that has caused us to awaken here. Maybe it is the destiny of all Gods to die and wait here, as karmic punishment for being the greatest beings in the universe.<br /> <br /> <br /> ===The Divine Brotherhood===<br /> [[image:Ngaio.jpg|left|thumb]]<br /> The Gods of the waking world thought themselves to be without rival until they learned that their power was equivalent to their followers’ faith in them. This sudden vulnerability came late in life. Much like a football player who receives a back injury and must forsake his destiny, the Husks of Gods have a sense of greatness that circumstance has whisked from them. <br /> <br /> One of the most daunting thoughts that most Gods have is the notion of unimportance. For their entire existence in the Waking World, the Gods thought themselves the masters and creators of the universe. They may have known of other pantheons, but each God regarded them as false – mere pretenders and false idols. Most Gods believed that their pantheon was unique, cosmically important. Many believed that members of their pantheon did indeed create the universe. <br /> <br /> And though all these nations may be true, in the Dreaming, the graveyard of the Gods, they face threats to their own faith in themselves. Gods are suddenly confronted with others of their previous stature. They see mortals who outrank them, and beings which do not fit into their models of the universe (“Who are all these foreigners in Morpheus’ realm?” some Greek gods ask themselves with a combination of frustration and disbelief). <br /> <br /> The universe seems to be a strange and alien place to a God who has freshly woken from the Sleep of the Forgotten. Furthermore, there are other gods which could not possibly exist! There are even Gods who now walk the Dreaming which were momentarily worshiped by school children, the insane, and fictional characters in books! If Gods are actually the lords of the universe, how is it that every time mortals meet in mass, they have the potential to spawn another deity, another seemingly omnipotent being who, if even temporarily, seems to them to be the One Powerful Essence in the sky? <br /> <br /> As such, many Gods regard humans with a mix of confusion and awe. These creatures are clearly more powerful than the Gods first thought – powerful enough to craft a being as perfect as the Gods themselves! And on the other hand, it is almost humiliating to take orders from them. They are &#039;&#039;mortals&#039;&#039;, after all. <br /> <br /> Gods are often struck with pangs of desire to belong to a pantheon. The Gods, over time, can learn to see their peers in the Dreaming not as competitors, but as members of the same family. The interactions and relations with that family, no matter how mundane, are an important part of that God’s personality – a living mythology. <br /> <br /> Some Gods take it quite personally when a mortal worships a god that they don’t consider part of their pantheon. When receiving faith from this mortal, it will feel dirty and impure. The faith will also feel tainted if the mortal’s heart was not into worship when praying to that God. <br /> <br /> Gods in many Dream Countries have created a ritual which welcomes a god into the pantheon of that Dream Country. This usually involves a sort of initiation rite in which the god is given the faith of the mortals of that Dream Country and then slain by the other Gods. If the neonate God returns to the Dreaming and is reborn in a day’s time, it means that the God is accepted into the Pantheon. If the God fails to materialize, it means that fate has chosen that this God should move on. <br /> <br /> Other Gods form smaller pantheons, consisting of only a few of their divine brethren. Everyone in the pantheon must select a mentor (or parent), an ally, and a nemesis from within the pantheon. These relationships often do not make sense, but their existence is crucial to the Gods notion of purpose. These Gods then try to play out mythology and maintain these relations with the other divine beings of their extended family. <br /> <br /> Until a God belongs to a pantheon, they are permeated with a feeling of meaninglessness and a sense of being out-of-context.<br /> <br /> == Lost Soul == <br /> [[image:Lostsoul_by_LlamaPantsFred.jpg|right|thumb]]<br /> ===Description===<br /> Lost Souls once lived in the Waking World, but died and got lost on their way to the Afterlife. Now they reside in the Dreaming. Lost Souls take an additional wound when struck with silver damage.<br /> <br /> <br /> ===Beginning as a Lost Soul===<br /> If you are playing a &#039;&#039;&#039;Lost Soul&#039;&#039;&#039;, you were once a mortal that lived in the Waking World. After your death, you wandered towards a distant light-- usually, mortals are guided to the afterlife, but since the Labyrinth has been overrun, you had no guide to bring you there. You wandered off the path and ended up in the Dreaming. You have fragmentary memory of your life. There are large holes in your memory. You may sense that you may have some purpose to fulfill, but you can’t remember what it is. Some Lost Souls see their time in the Dreaming as another chance to live. Some, however, are very depressed that they cannot be where they belong- their afterlife. Lost Souls do not always look like they did at the end of their life- so you could have died at age 75 but appear as a 22 year old. <br /> <br /> <br /> ===On Lost Souls===<br /> When the car hit me, I died, though my &quot;life&quot; never ended. I believe that while on Earth, my name was Jacob Cadmire, I walked with my wife along a...beach? Now I walk along side gods and walking dreams. They call me Drathor. This is my story, though the details are foggy and few ever since entering this country. <br /> <br /> Let me start over. <br /> <br /> You&#039;re hungry for something other than food. You&#039;re restless but you can&#039;t physically sleep. Welcome to your new home. <br /> <br /> You came here through those mists. That cloudy, immeasurable road filled with cold, still air and the echoes of horrific laughter? You didn&#039;t hear it? Maybe it was just me, then. And they call us Lost Souls. As if we had any other place to go. We&#039;re here. Call it trapped, call it blessed, but there&#039;s no getting out. <br /> <br /> You&#039;ve come here just like I did. That stuff about the car? I&#039;m not too sure - I just kind of hope that, you know, the car was what killed me rather than who ever it was that was chasing me. Look, I don&#039;t know about the afterlife, I&#039;ve never seen Heaven or Hell, and whenever I mention it to one of my new comrades, they give this sly, sarcastic smile, like they know something that we don&#039;t. <br /> <br /> I don&#039;t know why there are dead humans wandering this...dreamscape thing. Think of it as you will, but whether this &quot;place&quot; is the end of your journey as humans, a punishment for what you&#039;ve done, or your last chance at redemption, you&#039;re not leaving the same way you came in. <br /> <br /> If we die here, we stop &quot;being&quot; for a while, but then we come back. Immortality&#039;s a sugar-coated imprisonment, I&#039;d say. In the transit between the Waking World and this one, I lost something - my hopes, the memory of my wife&#039;s face, the sound of my favorite song. We keep killing these... Monsters, and they can kill us...but then we both come back. <br /> <br /> I think maybe it&#039;s some kind of games that these Visions are playing. They&#039;re an odd bunch, like ants that are never out of touch with their omniscient queen. The Gods? Pompous manipulators, but at least they&#039;re comforting, I&#039;ll give &#039;em that. The Fae are okay, I guess. <br /> <br /> So, anyway, call me Drathor. I&#039;d shake your hand, but there&#039;s no real feeling in either of us. Don&#039;t mind all those fuzzy images of people walking around - they&#039;re still alive. I think. Well, see ya &#039;round, watch your back, because there&#039;s some crazy stuff to look forward to.<br /> <br /> <br /> ===Dreams of the Dead===<br /> Many humans who have found themselves between worlds have a difficult time adapting to their new plane. It can be a confusing and disorienting place. Many ideas such as eating, sleeping, and dreaming are things which mortals think is essential and universal, but are in fact are only facets of their home plane, the Waking World. <br /> <br /> The most striking differences between the Dreaming and their old hometown is the distorted sense of time. Days seem to drift by without notice, and at the hour when people first start going to sleep, the Dreaming slows down as if it is magnifying its focus. At no point, however, does time actually seem to slow down or speed up. <br /> <br /> Upon entering the Dreaming, Mortals are struck with a frustrating sense of simultaneous bizarreness, coincidence, and nostalgia. They are finally seeing with fresh eyes a realm which they only know by intuition and fragments of memory. Humans spend a third of their lives in Dream, but few have the presence of mind to look around. Now that they are here, they can finally take a close look at what has been in their peripheral vision for decades. They find that they often hear voices, feel intuitions, and get flashes of knowledge or memory that would have made them think they were crazy in the real world. They also have trouble distinguishing between internal and external monologue, so many humans find themselves speaking their mind or babbling without noticing. <br /> <br /> Mortals spend much of their time pacing the vaguely familiar fields and halls of the Dreaming. They like to observe people’s lives played out in dream. Many Lost Souls notice that Wakes have the same dream every night. These are people who haven’t died yet, of course, but seem to act like they have. These people go to sleep every night and have another dream of class, work, an uneventful night at home, partying with friends, and an eventual sleep which transitions perfectly into them waking up in the Real World. <br /> <br /> This is a troubling notion. These poor wakes seem to have little ambition – even their wildest dreams just take them to their job in the morning. Furthermore, they don’t ever notice that what they are living is dream. Lost Souls wonder how much of their past life they have spent in a similar haze. <br /> <br /> Lost Souls also pick up on cultural undercurrents and archetypes that they were previously unaware of but were vastly influenced by in life. The natural cycles of the seasons, the unconscious cultural energy behind popular music, the themes and emotions of each holiday – these things are enormously present to Lost Souls. They in many ways replace the vague sense of purpose and pack-mentality that many of them had before Death. Most Lost Souls find themselves getting really deeply into the Christmas spirit, the Easter spirit, and even the Rosh Hashanah spirit, even if they didn’t previously belong to a religion which celebrated it. <br /> <br /> The presence of the Dead Gods in the Dreaming is a wholly unsettling notion to the Lost Souls. The gods cause the Lost Souls to question their mortal faith, and thereby question what really was in store for them in the afterlife. <br /> <br /> When talking to gods, Lost Souls are filled with a sense of wonder and awe, like they are staring into a pool that is far deeper, older, and more mysterious than they can fathom. Simultaneously, they often feel compelled to follow the advice of the gods. The gods’ wisdom resonates inside a Lost Soul and can cause him to become enthralled by the gods’ words. <br /> <br /> Some Lost Souls are angry with the gods, seeing the gods as challenges to their world-view. These Lost Souls have difficulty giving faith to any god that they do not personally commune with through intimacy, discussion, or suffering. When a Lost Soul falls in love with a God, it can be one of the deepest and most profound feelings the Lost Soul can feel. Gods, unfortunately, rarely return the favor.<br /> <br /> <br /> <br /> <br /> [[Category: TheDreaming]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2825 Playlist 2014-01-17T17:41:58Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU<br /> * The The - This Is The Day - http://www.youtube.com/watch?v=nonGWDxcJNA<br /> * alt-J (∆) - Fitzpleasure - http://www.youtube.com/watch?v=npvNPORFXpc</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2824 Playlist 2013-11-21T15:25:10Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU<br /> * The The - This Is The Day - http://www.youtube.com/watch?v=nonGWDxcJNA</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2823 Playlist 2013-10-11T14:11:51Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU<br /> * Man Man - Pyramids - http://www.youtube.com/watch?v=5WcWcldTBC0<br /> * Gorillaz - Hong Kong - http://www.youtube.com/watch?v=whJ2nPeqtVU</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Memeplex&diff=2822 Memeplex 2013-09-11T20:43:26Z <p>Cramulus: </p> <hr /> <div>== Memeplexes ==<br /> <br /> A game of ideological warfare.<br /> <br /> <br /> <br /> == SETTING UP ==<br /> <br /> <br /> Each player has his own deck, which may be customized before the game. Each deck contains a mix of Meme cards and Ideology cards. <br /> <br /> In center of the table, there&#039;s a space called &quot;public awareness&quot;, which has three slots.<br /> <br /> <br /> <br /> <br /> == PUBLIC AWARENESS ==<br /> <br /> <br /> The three public awareness slots can be occupied by one meme card at a time. If a slot is open, someone may play a card into it. To remove a meme from public awareness, it must be countered with another meme.<br /> <br /> <br /> == THE OBJECT ==<br /> <br /> <br /> The goal of the game is to play ideology cards, which go face up in front of you. Each ideology has a score (which represents how hard it is to enact). The first player with 10 ideological points wins.<br /> <br /> An ideology can only be played if certain memes are present in public awareness. For example, the &quot;Scientism&quot; ideology can only be played if the Science and Atheism keywords are present in public awareness.<br /> <br /> <br /> <br /> == MEME CARDS ==<br /> <br /> <br /> Each meme card has several keywords, such as &quot;science&quot;, &quot;religion&quot;, &quot;event&quot;, et cetera. Meme cards also have a numeric rating for their persuasiveness.<br /> <br /> A meme card which is in play can be countered by another meme which shares at least one keyword and has a higher persuasiveness rating.<br /> <br /> For example, the card &quot;Asch Confirmity Experiment&quot; has the keyword &quot;Science&quot;, &quot;Anti-Authority&quot;, and a persuasiveness rating of 4. To beat it, you have to play another meme with the science or anti-authority keyword and a persuasiveness of 5 or higher.<br /> <br /> Certain cards may have special rules. For example, &quot;Scholarly Debate&quot; has a persuasiveness of 3, but it gets +5 if used against a card with the mysticism keyword.<br /> <br /> <br /> <br /> <br /> <br /> == ON YOUR TURN ==<br /> <br /> <br /> During your turn, you may play two meme cards and, if the right memes are in public awareness, one ideology card.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Design Brainstorm Space ==<br /> <br /> The game has five &quot;colors&quot; (think: Magic)<br /> <br /> *Science/Technology. &#039;&#039;Cards include: Computers, Internet, Bill Gates, Bad Ass Cars, Richard Dawkins&#039;&#039; <br /> *Religion/Mysticism. &#039;&#039;Cards include: The Pope, Deepak Chopra, Westboro Baptists&#039;&#039; <br /> *Politics. &#039;&#039;Cards include: War, Elections, Revolution, Obama, Gun Laws&#039;&#039; <br /> *Consumerism / Entertainment. &#039;&#039;Cards include: Youtube, hip hop, The Video Music Awards, Summer Blockbuster&#039;&#039; <br /> *Corporate / business: &#039;&#039;Cards include: Lobbyists, Standardized Testing, Copyright Law&#039;&#039; <br /> <br /> <br /> Then there are keywords which cut across multiple &quot;colors&quot;:<br /> <br /> *Philosophy<br /> *Academic<br /> *Finance<br /> *Spirituality<br /> *Cool<br /> *Offensive<br /> *Scandal<br /> *Group</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Memeplex&diff=2821 Memeplex 2013-09-11T20:20:27Z <p>Cramulus: </p> <hr /> <div>== Memeplexes ==<br /> <br /> A game of ideological warfare.<br /> <br /> <br /> <br /> == SETTING UP ==<br /> <br /> <br /> Each player has his own deck, which may be customized before the game. Each deck contains a mix of Meme cards and Ideology cards. <br /> <br /> In center of the table, there&#039;s a space called &quot;public awareness&quot;, which has three slots.<br /> <br /> <br /> <br /> <br /> == PUBLIC AWARENESS ==<br /> <br /> <br /> The three public awareness slots can be occupied by one meme card at a time. If a slot is open, someone may play a card into it. To remove a meme from public awareness, it must be countered with another meme.<br /> <br /> <br /> == THE OBJECT ==<br /> <br /> <br /> The goal of the game is to play ideology cards, which go face up in front of you. Each ideology has a score (which represents how hard it is to enact). The first player with 10 ideological points wins.<br /> <br /> An ideology can only be played if certain memes are present in public awareness. For example, the &quot;Scientism&quot; ideology can only be played if the Science and Atheism keywords are present in public awareness.<br /> <br /> <br /> <br /> == MEME CARDS ==<br /> <br /> <br /> Each meme card has several keywords, such as &quot;science&quot;, &quot;religion&quot;, &quot;event&quot;, et cetera. Meme cards also have a numeric rating for their persuasiveness.<br /> <br /> A meme card which is in play can be countered by another meme which shares at least one keyword and has a higher persuasiveness rating.<br /> <br /> For example, the card &quot;Asch Confirmity Experiment&quot; has the keyword &quot;Science&quot;, &quot;Anti-Authority&quot;, and a persuasiveness rating of 4. To beat it, you have to play another meme with the science or anti-authority keyword and a persuasiveness of 5 or higher.<br /> <br /> Certain cards may have special rules. For example, &quot;Scholarly Debate&quot; has a persuasiveness of 3, but it gets +5 if used against a card with the mysticism keyword.<br /> <br /> <br /> <br /> <br /> <br /> == ON YOUR TURN ==<br /> <br /> <br /> During your turn, you may play two meme cards and, if the right memes are in public awareness, one ideology card.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> == Design Brainstorm Space ==<br /> <br /> The game has five &quot;colors&quot; (think: Magic)<br /> <br /> *Science/Technology. &#039;&#039;Cards include: Computers, Internet, Bill Gates, Bad Ass Cars, Richard Dawkins&#039;&#039; <br /> *Religion/Mysticism. &#039;&#039;Cards include: The Pope, Deepak Chopra, Westboro Baptists&#039;&#039; <br /> *Politics. &#039;&#039;Cards include: War, Elections, Revolution, Obama, New Laws&#039;&#039; <br /> *Consumerism / Entertainment. &#039;&#039;Cards include: Youtube, hip hop, The Video Music Awards, Summer Blockbuster&#039;&#039; <br /> *Corporate / business: &#039;&#039;Cards include: Lobbyists, Standardized Testing, Copyright Law&#039;&#039; <br /> <br /> <br /> Then there are keywords which cut across multiple &quot;colors&quot;:<br /> <br /> *Philosophy<br /> *Academic<br /> *Finance<br /> *Spirituality<br /> *Cool<br /> *Offensive</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Memeplex&diff=2820 Memeplex 2013-09-11T16:55:26Z <p>Cramulus: Created page with &quot;== Memeplexes == A game of ideological warfare. == SETTING UP == Each player has his own deck, which may be customized before the game. Each deck contains a mix of Meme car...&quot;</p> <hr /> <div>== Memeplexes ==<br /> <br /> A game of ideological warfare.<br /> <br /> <br /> <br /> == SETTING UP ==<br /> <br /> <br /> Each player has his own deck, which may be customized before the game. Each deck contains a mix of Meme cards and Ideology cards. <br /> <br /> In center of the table, there&#039;s a space called &quot;public awareness&quot;, which has three slots.<br /> <br /> <br /> <br /> <br /> == PUBLIC AWARENESS ==<br /> <br /> <br /> The three public awareness slots can be occupied by one meme card at a time. If a slot is open, someone may play a card into it. To remove a meme from public awareness, it must be countered with another meme.<br /> <br /> <br /> == THE OBJECT ==<br /> <br /> <br /> The goal of the game is to play ideology cards, which go face up in front of you. Each ideology has a score (which represents how hard it is to enact). The first player with 10 ideological points wins.<br /> <br /> An ideology can only be played if certain memes are present in public awareness. For example, the &quot;Scientism&quot; ideology can only be played if the Science and Atheism keywords are present in public awareness.<br /> <br /> <br /> <br /> == MEME CARDS ==<br /> <br /> <br /> Each meme card has several keywords, such as &quot;science&quot;, &quot;religion&quot;, &quot;event&quot;, et cetera. Meme cards also have a numeric rating for their persuasiveness.<br /> <br /> A meme card which is in play can be countered by another meme which shares at least one keyword and has a higher persuasiveness rating.<br /> <br /> For example, the card &quot;Asch Confirmity Experiment&quot; has the keyword &quot;Science&quot;, &quot;Anti-Authority&quot;, and a persuasiveness rating of 4. To beat it, you have to play another meme with the science or anti-authority keyword and a persuasiveness of 5 or higher.<br /> <br /> Certain cards may have special rules. For example, &quot;Scholarly Debate&quot; has a persuasiveness of 3, but it gets +5 if used against a card with the mysticism keyword.<br /> <br /> <br /> <br /> <br /> <br /> == ON YOUR TURN ==<br /> <br /> <br /> During your turn, you may play two meme cards and, if the right memes are in public awareness, one ideology card.</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Main_Page&diff=2819 Main Page 2013-09-11T16:54:43Z <p>Cramulus: /* Active / Ongoing Projects */</p> <hr /> <div>[[image:SEA_GOD.png|450px|right]]<br /> <br /> <br /> &lt;big&gt;&#039;&#039;&#039;Cramulus&#039; Sandbox Wiki&#039;&#039;&#039;&lt;/big&gt;<br /> <br /> This wiki houses many of Cramulus&#039; various projects and ideas. It&#039;s a sort of workspace for all sorts of garbage. Don&#039;t take anything here as a finished product - likely it&#039;s all just the buzzing inside Cram&#039;s head. And the heads of people working on stuff here. Which makes it a kind of weird headspace. Webspace. whatever<br /> <br /> anyway, hello. Say Hi on the Discussion panel. If you&#039;re working on anything here with me, please make a login so I know who&#039;s changing what.<br /> <br /> <br /> <br /> <br /> == Active / Ongoing Projects ==<br /> <br /> These are the big things I&#039;m working on at the moment:<br /> <br /> [[Flipside]] - (formerly [[Micronations]] - scalable 24/7 ARG)<br /> <br /> [[LARP Consulting]] - contains potential copy for a LARP consulting website<br /> <br /> [[Dialogue of Discordia]] - italian philosophy from 1551. needs translation. This is a GASM.<br /> <br /> [[Memeplex]] - a card game involving battling ideologies<br /> <br /> == Finished Projects ==<br /> [[Sacred Chao Te Ching]] - Discordian version of the Tao Te Ching<br /> <br /> [[Omnomnomicon]] - the Book of Dead Jokes - Discordianized version of the Necronomicon<br /> <br /> [[Scaling Guide]] - A guide to creating monsters and NPCs for NERO LARP<br /> <br /> [[Not Under My Roof]] - a card game designed for battling an opponent through your house<br /> <br /> [[Etc Discordia]] - huge fucking book! jesus god it&#039;s actually done!<br /> <br /> [[Creative Portfolio]] - workshop space for creative portfolio<br /> <br /> [[CityOfDreams|The Dreaming]] is a scaling, semi-decentralized, 24/7 LARP set within our dreams. Rulebook can be found [[DreamingTOC|here]].<br /> <br /> [[Writings]] - Articles or essays written by Cramulus<br /> <br /> [[Image:Target eye clouds.png|left|thumb|500px]]<br /> <br /> == Project Seeds ==<br /> This section contains fragments of ideas, essays, and projects. These are works in progress, or idea seeds which haven&#039;t quite grown up yet, or aren&#039;t a big enough deal to list in the FINISHED PROJECTS section.<br /> <br /> <br /> === Expression ===<br /> <br /> [[Fractal Cult]] - the &#039;&#039;&#039;fractal&#039;&#039;&#039; is the best symbol for our universe<br /> <br /> [[Microreligions]] - a booklet which contains quick fire-and-forget micro-religions. Content based on collaboration at PD.<br /> <br /> [[Modern Mythological Creatures]] - a booklet about the various spirits, monsters, and other creatures which exist in modern world.<br /> <br /> [[Playlist]] - this is just a list of songs I get stuck in my head, with youtube links if possible<br /> <br /> <br /> === Games ===<br /> <br /> [[Topaz Engine]] - fantasy boffer skeleton rules set which outlines the use of stances and chained attacks<br /> <br /> [[Ruby Engine]] - fantasy boffer skeleton rules set<br /> <br /> [[Garnet Engine]] - a team combat boffer game. Colosseum is a boffer tournament game. To play, all you need is a group of friends and some boffer weapons and possibly some spell packets. The game is meant to be self-perpetuating and self-scaling -- meaning that the game will work just as well with 10 or 1000 players. Playing the game also advertises the game, and players get bonuses for recruiting new members.<br /> <br /> [[Chicka-What??]] - a card game where you narrate how you crush your opponent<br /> <br /> [[CardHack]] - a card game for 2-6 players. Each &quot;hand&quot; is a 3-5 encounter adventure which results in a piece of treasure. Players trade off being the dealer and dealing from the challenge deck.<br /> <br /> [[Party Game]] - IRL parties connect over the interweb and compete for rank<br /> <br /> [[Emerald Engine]] - another whack at a collectible card game with live action combat<br /> <br /> [[Mainstream Fly Fishing]] - a card game about narrating a year of pop culture.<br /> <br /> [[Wild Westchester Explorer Guild]] - rent out space by the train station. Run Saturday Mod Days where you can explore a little bit of a combat-labyrinth discovered underneath westchester. Obscera + Urban exploration. A pick up and play game.<br /> <br /> [[Tyrrapedia Notes]] - while Tyrrapedia is being set up, this is where I&#039;m doodling thoughts on it<br /> <br /> [[NERO Items Brainstorm]] - a sketchpad page to muse about different types of items that might be created using the NERO formal magic system<br /> <br /> [[NERO Transform Brainstorm]] - a sketchpad page to muse about a possible revision to the NERO transform system.<br /> <br /> [[Chess 23000]] - a board game depicting what the game of chess is like in the year 23000. A card and die based stategic-combat game set on a modified chess board.<br /> <br /> == Dead Seeds ==<br /> <br /> These are projects or unfinished writings that have settled to the bottom where they will retire.<br /> <br /> [[Micronations]] - scalable decentralized ARG. Concept: players are citizens and rules of feudal micronations<br /> <br /> [[Venn]] - code name for the B.C. LARP project<br /> <br /> [[Pr0sterGASM]] - augmented mission for postergasm intending to increase its viral potential<br /> <br /> [[spag-o-tron]] - robot to generate asinine blog comments<br /> <br /> [[Cramble]] - an RFID game for conferences and conventions<br /> <br /> [[Argonauts]] - another name placeholder - a Discordian ARG - work in progress elsewhere, this part is probably unupdated<br /> <br /> [[Aquamarine Engine]] - a boffer combat game based on team duels. Characters select pre-bout and post-bout skills which can modify the battle field or cripple an opponent with lasting injuries.<br /> <br /> [[CutUpBin01]] - Cain&#039;s idea: &quot;I&#039;ve been thinking, because I like the whole Chaos Marxism vibe a fair bit, of doing a sort of cut-up ideology thing in TFY,S. where we get loads of ideologies or concepts, and mix them up, join them together again and see if anything can be done with the results&quot; -- here&#039;s a bin to store cut-up source material<br /> <br /> <br /> [[image:SEA_GOD.png|thumb|left|Other projects are on the [[Old Frontpage]]]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2818 Playlist 2013-08-27T19:04:52Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8<br /> * Robin Thicke - Blurred Lines - http://www.youtube.com/watch?v=yyDUC1LUXSU</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2817 Playlist 2013-06-18T14:00:51Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o<br /> * David Bowie - Loving the Alien - https://www.youtube.com/watch?v=OOaqDEjxQAU<br /> * Phosphorescent - &quot;Song for Zula&quot; - https://www.youtube.com/watch?v=FcdOLKx2XG8</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2816 Playlist 2013-04-05T14:51:47Z <p>Cramulus: Yess Nelly Furtado ft Timbaland and I don&#039;t care</p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y<br /> * Nelly Furtado - Promiscuous ft. Timbaland - https://www.youtube.com/watch?v=0J3vgcE5i2o</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2815 Playlist 2013-04-04T14:10:47Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8<br /> * TV On The Radio - Golden Age - https://www.youtube.com/watch?v=2wTHxUl9WdQ<br /> * Toro Y Moi - Say That - https://www.youtube.com/watch?v=gGmfOsdla2Y</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2814 Playlist 2012-11-20T17:03:42Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8<br /> * Gillian Welch - The Way It Goes - http://www.youtube.com/watch?v=AiS37_EULj8</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2813 Playlist 2012-09-06T15:01:06Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY<br /> * PJ Harvey - The Words That Maketh Murder - http://www.youtube.com/watch?v=KhaEt2Hdod8</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2812 Playlist 2012-07-23T14:21:44Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo<br /> * Carbon/Silicon - The News - http://www.youtube.com/watch?v=RxoaHPQMO4o<br /> * Sam Cooke - (Ain&#039;t that) Good News - http://www.youtube.com/watch?v=_ljthTa6-Es<br /> * Otis Redding - Respect - http://www.youtube.com/watch?v=3JGJXmpKGXY</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2811 Playlist 2012-06-28T13:28:45Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI<br /> * El Ten Eleven - Jumping Frenchmen of Maine - http://www.youtube.com/watch?v=FMklyxSJTGo</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Adventure_Scripts&diff=2810 Adventure Scripts 2012-06-05T03:49:08Z <p>Cramulus: Created page with &quot;== Zombies!! == === Characters === Everybody chooses character sheets from the following list: *Medic *Gunner *Martial Arts *Survivalist Everybody also gets a zombie character ...&quot;</p> <hr /> <div>== Zombies!! ==<br /> <br /> === Characters ===<br /> Everybody chooses character sheets from the following list:<br /> *Medic<br /> *Gunner<br /> *Martial Arts<br /> *Survivalist<br /> <br /> Everybody also gets a zombie character sheet.<br /> *3 hp<br /> *slow<br /> *can infect an unconscious character on 3-count<br /> *when you die, return to a respawn point<br /> <br /> <br /> <br /> === Special Rules ===<br /> <br /> The Injured status - you are slow and weak unless you&#039;re on painkillers.<br /> <br /> Infection - if infected by a zombie, you have five minutes to return to the bunker and receive a dose of zombie-cure. At the end of your five minute count, you will turn into a zombie.<br /> <br /> <br /> <br /> <br /> === Setup ===<br /> <br /> Players choose an area to be the Bunker. It contains the following resources:<br /> *10 bandages<br /> *Medical table:<br /> **3 doses of zombie-cure (name needed)<br /> <br /> *a storage locker containing<br /> **1 painkiller per player<br /> **3 ammo per character<br /> <br /> Players do not start off equipped with their weapons. They must place their weapon a minimum of 100 feet away from their starting position.<br /> <br /> Players agree on at least 5 zombie respawn points. <br /> <br /> One designated player secretly chooses an area to be the drop point and draws a map which indicates its location. This map is left at one of the zombie respawn points. One of the zombies will drop it at the end of scene 1.<br /> <br /> A secret ballot determines who begins as a zombie. Roughly 1/3rd of the players should start as zombies.<br /> <br /> <br /> === Script ===<br /> <br /> ==== Scene 1 ====<br /> <br /> Players go about their daily lives. Weapons are positioned at least 100 feet away from character&#039;s starting positions. One or more of the players has been injured - some crazy bastard bit them! They may choose whether or not to reveal this.<br /> <br /> Suddenly, one of the injured players turns! At this point, zombies attack.<br /> <br /> Each zombie gets 3 lives. After each death, they respawn at a time of their choosing - they may respawn individually or as a group.<br /> <br /> One of the zombies drops the map which indicates the drop point.<br /> <br /> ==== Scene 2 ====<br /> <br /> Zombies are no longer slow. They may set two additional respawn points.<br /> <br /> Each zombie gains 10 lives.<br /> <br /> Players attempt to reach the drop point while zombies try to kill them.<br /> <br /> At the drop point, the players find 1 Resource.<br /> <br /> Bonus round: on one of the zombie&#039;s last lives, he will drop another map?</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2809 Flipside 2012-06-05T02:35:51Z <p>Cramulus: /* Table of Contents */</p> <hr /> <div>== Intro ==<br /> <br /> Once upon a time (San Fransisco during the mid 1800s), there lived a madman named Joshua Norton. Like many geniuses, he was regarded as a deranged lunatic by some and an inspirational figure by others. Joshua was a prophet who foresaw the building of the Golden Gate bridge. More importantly, named himself Emperor of the United States and Protector of Mexico. He ruled magnanimously from the taverns and restaurants of San Fransisco and was beloved by all his subjects. <br /> <br /> Norton lived large - he issued his own currency. He made imperial proclamations. He ate free at dozens of restaurants. The newspapers loved him. People traveled to San Fransisco just to meet him. He created his own world and it became real.<br /> <br /> What a lot of people don&#039;t know about Joshua Norton is that his Empire lasted far longer than he did. In essence, he had created an alternate version of America, a parallel sovereign nation which you could move to by simply declaring yourself a citizen. This America next door has its own rules and governance. Norton&#039;s declaration of independence was passed down in secret for generations. Today the nation is called The United States of Chimerica (pronounced KAI-merica). Its National animal is not the Bald Eagle, but the Chimera, an impossible mythological creature. <br /> <br /> Norton&#039;s Empire is still around. By 2012, its population had dwindled down to a scant few, ruled by the Mad Emperor Norton V. The Empire faced a number of problems, including occasional zombie outbreaks, and a long standing feud with a race of Mole People who live beneath the Earth&#039;s surface. The Emperor declared that it was time to stop keeping Chimerica a secret. They needed help.<br /> <br /> For the first time in over a century, people are becoming citizens of Chimerica. Once, the way to immigrate was a well kept secret. Now, the doors are wide open to anybody mad enough to visit the flipside of the country. <br /> <br /> Newcomers to Chimerica are often surprised by what they find there. Shortly after declaring yourself a citizen, weird things may begin to happen to you. There are dangerous things that live in Chimerica, like monsters. And people who spend time in Chimerica can quickly become talented in combat, and even learn wacky abilities like how to cast magic spells. <br /> <br /> === Catch You On The Flipside ===<br /> <br /> <br /> The United States of Chimerica is the universe next door. It overlaps with the &quot;real&quot; world - it exists wherever people declare it to exist. People in Chimerica can affect each other using boffer weapons and spell packets, or do battle by taking turns. Somebody killed in Chimerica is not really dead, they&#039;re just ejected from the realm for a while.<br /> <br /> You and your friends will explore, build, and possibly conquer Norton&#039;s Empire. The adventures you have with your friends in your town will influence ongoing storylines. If there are enough Chimericans in your area, you may elect a King or Queen, a game-master who can create their own adventures and storylines.<br /> <br /> == Intro ==<br /> <br /> Chimerica is a 24/7 live gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Chimerica is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus skills based on facilities and resources.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[The Book of Imperial Law]] - game rules phrased from an in-universe POV<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> [[The Book of Customs]]<br /> <br /> [[Adventure Scripts]]<br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Social_Networking_Site&diff=2808 Social Networking Site 2012-05-22T23:51:04Z <p>Cramulus: /* Profile */</p> <hr /> <div>== Visual Notes ==<br /> <br /> palette: http://kuler.adobe.com/#themeID/1890091 (use the cream color for background)<br /> <br /> fonts: http://1001freefonts.com/western-fonts.php<br /> **I&#039;m particularly liking bleeding cowboys for the main title font. Maybe dry goods, edmunds, or trading post for the headers.<br /> <br /> == Profile ==<br /> <br /> Your profile contains a few non-standard pieces of info....<br /> <br /> * Level - a number determined by your XP value / 10<br /> * XP - a number. this is modified by the website in a few different circumstances<br /> <br /> <br /> <br /> &#039;&#039;&#039;Inventory&#039;&#039;&#039;: You have a digital inventory, displayed on your profile. The game can assign items to you after you go on an adventure. Players can send items to one another. If you have an item code, you can enter it and it will add the corresponding item to your inventory. Item codes are unique, and are generated when a player prints an adventure. The codes also need to be validated, which is done automatically on the day of the event.<br /> <br /> <br /> <br /> <br /> Your profile lists all the territories you own, with links to their pages.<br /> <br /> == Territories == <br /> <br /> These are pages connected to a physical space in the real world. Each territory must have a GPS coordinate or be somehow linked to a map.<br /> <br /> A territory may have an owner, which is a player.<br /> <br /> If you are the owner, you have a button &quot;relinquish territory&quot; which passes ownership to another player. If you&#039;re the owner, you have moderation privileges for that page.<br /> <br /> A territory can be marked &quot;public&quot; or &quot;private&quot;.<br /> <br /> <br /> <br /> On the territory page, there&#039;s a button that takes you to the Event Summary interface. After you run a live adventure, you&#039;ll go into the event summary interface where there&#039;s a dropdown, and a list of available adventures. When you select one, it brings you to a form where you can submit info about that. See below.<br /> <br /> <br /> === Facilities ===<br /> <br /> <br /> <br /> <br /> == Events ==<br /> <br /> The create event button is located on a territory page. Events must be linked to a territory. You can invite people to events. After the event is completed, there&#039;s an Event Summary form available where people can submit data about the event. Basically, everybody who participated gets a chance to post pictures, video, or text. <br /> <br /> On the event page, there&#039;s a section for attendees. You can tag other users who were at the event. Everybody who attended gets 2 XP.<br /> <br /> If you attended, you may post any number of pictures to the event page. This earns +1 xp<br /> <br /> If you attended, you may post any number of videos to the event page. This earns +1 xp<br /> <br /> If you attended, you may post a 200+ word narrative to the event page. This earns +1 xp<br /> <br /> == The Map == <br /> <br /> Players can access a google-maps style game map. Pushpins mark established game territories.<br /> <br /> Players should be able to view upcoming events on a map. They can see what events in their area are coming up.<br /> <br /> == Achievements ==<br /> <br /> After accomplishing certain objectives, players earn achievements which are displayed on their profile.<br /> <br /> Each achievement is linked to a private storefront offering a game accessory from a print on demand site.<br /> <br /> [[Category: Flipside]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=The_Book_of_Customs&diff=2807 The Book of Customs 2012-05-18T00:39:58Z <p>Cramulus: </p> <hr /> <div>== The Custom of Citizenship ==<br /> <br /> In order to join the Empire, one must take the Oath of Citizenship. The Oath must be made out loud with at least two witnesses. The Emperor recommends that these witnesses should be citizens of the Empire, but if none can be found, any bystanders will suffice. <br /> <br /> &#039;&#039;I hereby declare, on oath, that I will support and defend the Empire of Chimerica against all enemies, foreign and domestic; that I will bear allegiance to the same; that I will follow the Imperial laws and customs; and that I take this obligation freely without any mental reservation or purpose of evasion.&#039;&#039;<br /> <br /> Upon swearing the Oath of Citizenship, you have the option of choosing a moniker, handle, holy name, or persona by which you will be known. If you do, announce, &quot;From this day forth, in the Empire of Chimerica, I shall be known as &lt;name&gt;&quot;. <br /> <br /> <br /> == The Custom of Conquest ==<br /> <br /> In order to claim land for the Empire, one must perform the Ceremony of Conquest. <br /> <br /> First, you must select an unclaimed location to conquer. This could be a house, park, part of a park, basement, back yard, restaurant, coffee shop, clearing in the woods, town square, area around a monument, or any other place that citizens might gather.<br /> <br /> You may name the territory you are claiming.<br /> <br /> You must choose the territory&#039;s &quot;mode&quot;, ie, whether the combat is turn-based or real time.<br /> <br /> While at this territory, you must make a proclamation before a minimum of three citizens of the Empire. While there, you must elevate yourself (perhaps by standing atop a soap box, table, or chair) and read the proclamation of conquest.<br /> <br /> After you read the proclamation, there is a ten minute window during which anybody may challenge you for ownership of the territory. You may choose at least three types of competition. Your challenger will choose from this list when issuing a challenge. If they win the challenge, they may perform the Ceremony of Conquest. If they lose, they may not challenge you again for a full month.<br /> <br /> &#039;&#039;&#039;Examples of challenges:&#039;&#039;&#039;<br /> *battle<br /> *Foot race<br /> *chess match<br /> *poker tournament<br /> *riddle contest<br /> *board game<br /> <br /> You must provide any props or objects required by your challenges. For example, if somebody wishes to challenge you to a duel, you must have a sword on hand they can use for the duel. <br /> <br /> Be fair!<br /> <br /> <br /> &#039;&#039;&#039;Proclamation of Conquest:&#039;&#039;&#039;<br /> <br /> &#039;&#039;I &lt;name&gt; hereby claim this territory in the name of the Chimerican Empire. I do hereby declare and proclaim myself MAYOR and PROTECTOR of &lt;describe the area you are conquering&gt;, and name it &lt;name&gt;.<br /> <br /> If anyone would like to challenge me for ownership of this territory, they have ten minutes to do so. &#039;&#039;<br /> <br /> Non citizens may challenge you as well! If they are interested, have them take the Oath of Citizenship.</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Laws_of_Live_Warfare&diff=2806 Laws of Live Warfare 2012-05-17T23:55:12Z <p>Cramulus: Created page with &quot;== Live Combat == All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your cha...&quot;</p> <hr /> <div>== Live Combat ==<br /> <br /> All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your character may be injured or killed, you (the player) shouldn&#039;t suffer the same risk.<br /> <br /> Any character can use a one handed foam “boffer” weapon. All weapon swings do one point of damage unless you call something out, in which case they may inflict more damage, or a status effect. Certain skills will allow you to use game calls with your weapon.<br /> <br /> Weapons larger than 48 inches are called Great Weapons and require two hands to use. To use a great weapon or shield you must have the skill [[Skill Martial Styles|Martial Styles]]. Both hands must be on the weapon&#039;s grip in order for a hit or block to count. Martial Styles also allows you to use a shield. The perimeter of a shield must be covered in foam. A shield may not be used to attack or touch another player in any way.<br /> <br /> To use a weapon in your off hand, you must have the skill [[Skill Two Weapon Styles|Two Weapon Styles]]. One of the weapons must be a short weapon or dagger. <br /> <br /> Weapons must be safety-approved by the Warden of whatever territory you are in.<br /> <br /> <br /> __Weapon Type_________Measurements__<br /> <br /> Small weapons..............Up to 24”<br /> Short weapons..............25” – 36”<br /> Long weapons...............37” – 48”<br /> Great weapons..............49” – 72”<br /> <br /> If your swing connects with your opponent&#039;s body on anywhere except for the hands, head, neck, or groin, the opponent takes a point of damage (called a wound). All swings must be between roughly 45 and 90 degrees and must be delivered with a safe approved boffer weapon. <br /> <br /> It is considered courteous to call &quot;hit&quot; or &quot;ouch&quot; or &quot;got it&quot; after you are hit to let your opponent know that you registered the attack. We encourage you to role play the damage – after all, you just got hit with a sword – act like it! <br /> <br /> &#039;&#039;&#039;Drum Rolling:&#039;&#039;&#039; Any swings of less than 45 degrees, or more than three strikes against the same body part do not count. This is called &quot;machine gunning&quot; or &quot;drum rolling&quot;. <br /> <br /> &#039;&#039;&#039;Flurries:&#039;&#039;&#039; After you take three swings, whether they hit or miss, you must pause for at least one full second. If someone attacks you and does not pause, every additional hit after the third does not count. You must say &quot;flurry&quot; to indicate to your opponent that the attack did not effect you because they have not paused. <br /> <br /> <br /> === Safety Guidelines ===<br /> <br /> &#039;&#039;&#039;Lightest Touch:&#039;&#039;&#039; Our game uses a &quot;lightest touch&quot; boffer style. This means that you only need to swing hard enough to touch your opponent with your weapon. A hit still counts even if it only grazed you. There is no such thing as &quot;not swinging hard enough for the hit to count&quot;. <br /> <br /> We want to emphasize that “boffer sword” fighting is an entirely unique style – it is not trying to emulate what a real sword fight would be like, nor is it trying to be overly-realistic. The emphasis in boffer combat is on speed, skill, and finesse – not strength or landing hits on vital areas. <br /> <br /> &#039;&#039;&#039;Charging:&#039;&#039;&#039; You are not allowed to touch your opponent in any way shape or form except for through safety-approved boffer weapons and spell packets. Any type of body contact is called &quot;charging&quot; An opponent is also charging if they are close enough to you so that you can reach out and touch their torso. <br /> <br /> &#039;&#039;&#039;Violations:&#039;&#039;&#039; People who are found to be fighting in an unsafe way may be issued a yellow card or red card from a local Warden. If a Red Card is presented, you (the player) will have your right to use weapons removed for the night. <br /> <br /> &#039;&#039;&#039;Legal Targets:&#039;&#039;&#039; Strikes to the head, neck, or groin are illegal. Shots against the hands do not count if they are currently holding something. Anyone found to be repeatedly striking these spots will be issued a yellow or red card by a warden. Safety reports may be filed on the website.<br /> <br /> &#039;&#039;&#039;Weapon Construction:&#039;&#039;&#039; In order to ensure that all weapons are safe, they must adhere to certain safety guidelines, as described in [http://www.scribd.com/doc/25019109 this document]. At any time, the Warden of the territory you are in may ask to check your weapon. If they find any fault with its construction, such as thin foam or exposed pipe, they will reject the weapon. This means you may not fight with it until it is fixed or remade.<br /> <br /> <br /> <br /> <br /> [[Category: Flipside]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Laws_of_Turn_Based_Warfare&diff=2805 Laws of Turn Based Warfare 2012-05-17T23:54:37Z <p>Cramulus: Created page with &quot;== Turn Based Combat == When the game is in &quot;turn based&quot; mode, and a fight breaks out, somebody will call out &quot;Fight!&quot;. At this point, everybody freezes where they stand. In T...&quot;</p> <hr /> <div>== Turn Based Combat ==<br /> <br /> When the game is in &quot;turn based&quot; mode, and a fight breaks out, somebody will call out &quot;Fight!&quot;. At this point, everybody freezes where they stand. <br /> <br /> In Turn Based Combat, players take turns making a single action. The encounter is divided into rounds - during a round, each player gets to go once. <br /> <br /> === Round sequence ===<br /> <br /> The Initiator (whoever initiated the encounter by calling &quot;FIGHT&quot;) gets to go first. The sequence of the round is determined by proximity to the Initiator. Whoever is standing closest to him goes next. If more than one player is equally close, the Initiator will choose the order in which they act. Once the first round has passed, people will continue to act in this order until everybody agrees the combat is over.<br /> <br /> === Die Rolls ===<br /> <br /> &#039;&#039;&#039;Do you hit?&#039;&#039;&#039; All players should be carrying a 20 sided die. It is advisable to carry a clear plastic box or flat surface to aid in rolling. Any time you attack, roll the d20. A roll of 10 or higher counts as a hit. Certain skills, items, or powers might affect this roll.<br /> <br /> === On Your Turn ===<br /> <br /> During your turn, you may take one action. Your options:<br /> <br /> *&#039;&#039;&#039;Attack&#039;&#039;&#039;: Make a normal attack using a weapon you&#039;re holding. <br /> **If you target another player with a melee attack, you must be close enough to touch the person&#039;s torso. If you are holding a weapon prop, you must be close enough to touch them with the weapon.<br /> **If you target another player with a ranged attack, you must be within 20 feet of them, and must be able to see their head or torso. Line of sight cannot be broken by an object that the person holds.<br /> *&#039;&#039;&#039;Move&#039;&#039;&#039;: Take 5 steps in any direction. At the end of the move, you are allowed to crouch, lay down, or otherwise take cover. You must maintain that position until the next time you move.<br /> *&#039;&#039;&#039;Change Gear&#039;&#039;&#039;: Draw a weapon, sheath a weapon, otherwise change what you&#039;re holding.<br /> *&#039;&#039;&#039;Skill&#039;&#039;&#039;: Use an ability from your character sheet.<br /> <br /> &#039;&#039;&#039;Opportunity Attacks&#039;&#039;&#039;: If you make a ranged attack while another player is within arm&#039;s reach of you and has a melee weapon ready, they can make an attack immediately afterwards for free.<br /> <br /> <br /> <br /> &#039;&#039;&#039;Performing Long Actions, Passage Of Time&#039;&#039;&#039; - A combat round represents about 10 seconds of real time. If the rules refer to an action taking 30 seconds, that means it takes 3 full rounds. If something takes 3 seconds to complete, it still takes one full round. Each time you perform the action, you must say it out loud. <br /> <br /> For example, to use the &quot;Take a breath&quot; skill, you must concentrate for 30 seconds. That means you must spend 3 consecutive turns where your only action is saying &quot;Take a breath&quot;.</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=The_Book_of_Imperial_Law&diff=2804 The Book of Imperial Law 2012-05-17T23:37:29Z <p>Cramulus: </p> <hr /> <div>== Imperial Rules For All Citizens ==<br /> <br /> <br /> * &#039;&#039;&#039;Follow the Law&#039;&#039;&#039;: Everyone in the empire must adhere to all Imperial Rules. Breaking the Imperial Rules is known as cheating.<br /> * &#039;&#039;&#039;The Method Law&#039;&#039;&#039;: Things which take place in the Empire should always be treated as if they really happened. While a sword may be made out of foam and duct tape, when it is held by somebody in the Empire, it really is a sword. If somebody throws a lightning bolt at you, act like you were hit by a lightning bolt. Always talk about things that happen in the Empire as real things that happened, even when you are not in the Empire.<br /> * &#039;&#039;&#039;The Law of Honor&#039;&#039;&#039;: Play fair, don&#039;t cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.<br /> * &#039;&#039;&#039;The Law of Safety&#039;&#039;&#039;: Be safe. Nobody should be injured in a way that carries into Mundania. Do not engage in risky situations.<br /> ** &#039;&#039;&#039;Charging&#039;&#039;&#039;: Do not make body contact or touch other people. In a combat situation, the closest you may move is arm&#039;s length.<br /> ** &#039;&#039;&#039;Lightest Touch&#039;&#039;&#039;: We use a &quot;lightest touch&quot; fighting system. When attacking someone with a weapon, you only need to touch them. You don&#039;t need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.<br /> ** &#039;&#039;&#039;The Safety Marshal&#039;&#039;&#039;: At every gathering, one person is designated as the &quot;safety marshal&quot;. By default, it is the person hosting the event, but it could be anybody that is agreed on by a majority of people. The safety marshal is responsible for ensuring that all boffer weapons are safe, nobody fights on stairs or other dangerous areas, and people are fighting safely. The safety marshal is empowered to issue warnings ((yellow card)), and remove people from the Empire ((red card, stop playing)).<br /> * &#039;&#039;&#039;Keep It Real&#039;&#039;&#039;: Do not break any laws of Mundania. Anything that you shouldn&#039;t do in Mundania, you also shouldn&#039;t do in the Empire. Don&#039;t create noise disturbances, trespass, or otherwise break the Mundane (real world) law. <br /> ** &#039;&#039;&#039;The Law of Nondisturbance&#039;&#039;&#039;: While in the Empire, do not take actions which might disturb Mundanes. Events in the Empire take place in public, so we must take precautions to make sure we don&#039;t endanger people or break the law. This is one of the reasons why most citizens don&#039;t wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention. <br /> * &#039;&#039;&#039;The Law of Alternate Persona&#039;&#039;&#039;: Blue Arm Bands and persona badges indicate that the person is not who they appear to be, they are an alternate persona. They are possessed by one of the spirits of the Empire ((sometimes known as &quot;playing an NPC role&quot;)). Treat them like a totally separate person. Information learned while an alternate persona cannot be used when not possessed, and vice versa.<br /> <br /> <br /> == Entering or Leaving the Empire ==<br /> <br /> * &#039;&#039;&#039;Coming Aboard&#039;&#039;&#039;: When you wear an Imperial badge or arm band, you are in the Empire. Anybody not wearing a badge or arm band is outside of the empire, sometimes known as Mundania. You cannot try to hide or camouflage your badge in any way to conceal whether you are in Mundania or the Empire. You can only enter or leave the Empire when you&#039;re off-stage.<br /> * &#039;&#039;&#039;Off Stage&#039;&#039;&#039;: &quot;Off-Stage&quot; refers to any area where there are no citizens of the Empire watching. You are off stage whenever you&#039;re not near by other citizens. <br /> * &#039;&#039;&#039;Pursuit and Escape&#039;&#039;&#039;: If you&#039;ve recently fought someone, or there are other citizens who might be looking for you, you must stay off stage for at least ten minutes before you leave the Empire.<br /> * &#039;&#039;&#039;Coming On Stage&#039;&#039;&#039;: There are certain times when you may be able to enter the Empire &quot;on stage&quot;. For example, you may be dead, but you are raised as an undead. Or you might be a monster who is touching a respawn point. In these cases, you are in the Empire and vulnerable to attacks and calls from the moment you put on your badge or arm band.<br /> * &#039;&#039;&#039;Cuts in Play&#039;&#039;&#039;: This rule is very important. If someone is hurt ((for real)), call out &quot;Cut!&quot; If you hear someone call &quot;Cut!&quot;, you must immediately stop what you&#039;re doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee. When the action is cut, time is frozen. During a cut, you may not communicate with friends, planning strategy, or fighting.<br /> **Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often. Since calling a Cut stops the game, do not call cuts lightly. They are usually used for emergencies, or to improve the flow of the game.<br /> **When the game resumes from a Cut, the person who called the cut will yell &quot;everybody ready? 3-2-1, Action!&quot; <br /> <br /> == Property and Equipment ==<br /> <br /> * &#039;&#039;&#039;Tags:&#039;&#039;&#039; Some Imperial items have a tag, a slip of paper which describes the item&#039;s properties. For example, a magic sword might have a tag which says &quot;Once per day, you can swing this sword for 5 damage&quot;.<br /> * &#039;&#039;&#039;Props&#039;&#039;&#039;: If the tag describes a physical item, you must have a prop which looks like that item in order to use it. So the tag alone is not enough to use a magic wand - you must also find an object which fits the description written on the tag (like a chopstick or twig). The tag should, if possible, be attached to the prop.<br /> * &#039;&#039;&#039;Searching and Stealing&#039;&#039;&#039;: If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may whisper them, &quot;I search you.&quot; There are two types of searches: Quick Searches and Full Searches.<br /> ** A &#039;&#039;&#039;Quick Search&#039;&#039;&#039; involves grabbing an object out of an unconscious character&#039;s hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately.<br /> ** A &#039;&#039;&#039;Full Search&#039;&#039;&#039; is needed to take items out of pockets and pouches. You must count to sixty while pretending that you&#039;re patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed. Items that aren&#039;t a part of the game cannot be taken at all. <br /> **You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight.<br /> **All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it&#039;s been stolen from at the earliest convenience.<br /> **Certain tags, labeled &quot;unstealable&quot;, cannot be stolen.<br /> <br /> <br /> == Calls ==<br /> <br /> * &#039;&#039;&#039;Calls&#039;&#039;&#039;: Certain words, known as &quot;calls&quot;, indicate an effect that takes place in the Empire. For example, if someone says &quot;3 damage&quot; while swinging a sword at you, you will take 3 wounds if it hits. A complete list of calls can be found here: [[List of Game Calls]]<br /> ** &#039;&#039;&#039;Weapon Verbals&#039;&#039;&#039;: If you are delivering a call with your weapon, you must say the call as you&#039;re swinging. <br /> ** &#039;&#039;&#039;Ranged Verbals&#039;&#039;&#039;: If you&#039;re delivering a call with a spell packet or foam gun, you must say the call before you throw the packet or fire the shot. &#039;&#039;&#039;ED: MOVE R/W VERBALS TO THE LIVE COMBAT PAGE&#039;&#039;&#039;<br /> * &#039;&#039;&#039;The Reaction Rule&#039;&#039;&#039;: Any time you are hit with a call, you must react appropriately. If somebody says &quot;2 damage&quot; and hits you with a sword or packet, you don&#039;t have to drop to the ground screaming, but you should at least go &quot;ugh&quot;.<br /> ** If you use up an expendable skill and the target doesn&#039;t act like they were hit or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “ugh” to indicate to you that they registered the attack.<br /> <br /> == Mortality ==<br /> <br /> * &#039;&#039;&#039;Attacks&#039;&#039;&#039;: All weapons deal one point of damage (called a wound). People can use certain skills and abilities which may change this – if they use a call or specify a number of damage when they attack, the weapon delivers that game effect or number of damage &#039;&#039;instead&#039;&#039; of a wound.<br /> <br /> * &#039;&#039;&#039;Health&#039;&#039;&#039;: Every character has a certain number of health. This is the number of wounds they can take before they lose consciousness. All characters begin with five health. You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health.<br /> <br /> * &#039;&#039;&#039;Armor&#039;&#039;&#039;: Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. If you have multiple spells or abilities which grant you armor, they do not stack, you only use the highest of them. For example, if you were granted 1 point of armor from a spell, and 1 point of armor from an item, you still only have one point of armor. <br /> <br /> * &#039;&#039;&#039;Unconsciousness&#039;&#039;&#039;: When you have zero health left, you must fall down and act like you&#039;re knocked out. This lasts for five minutes. While you&#039;re playing dead, you can&#039;t look around, call out for help, use items or skills, or do anything. If you&#039;re lying in the middle of a battle, you&#039;re allowed to crawl a few feet over so you don&#039;t get stepped on.<br /> ** Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. <br /> **&#039;&#039;&#039;Death Blows&#039;&#039;&#039;: During this time someone may lay a weapon on your torso and deliver a Death Blow. To do this, they say &quot;Death Blow 1, Death Blow 2, Death Blow 3&quot;. This must take at least three seconds, and anyone may stop it by knocking the killer&#039;s weapon aside. When the blow is finished, you say &quot;I die&quot;, and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say &quot;no effect&quot; and ignore the blow.<br /> **&#039;&#039;&#039;Waking Up&#039;&#039;&#039;: If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again.<br /> <br /> * &#039;&#039;&#039;Death&#039;&#039;&#039;: If you are killed, you immediately leave the Empire for the rest of the day. You may return to the Empire again tomorrow after 6:00 AM. <br /> <br /> *&#039;&#039;&#039;Dragging Someone&#039;&#039;&#039;: An incapacitated or otherwise immobile person may be dragged. To do this, you must have two free hands (so all items you are holding must be sheathed or dropped). Put a hand on the persons shoulder and say &quot;I drag you&quot;. Once they stand up, you may move at a walking speed with them. Using any skills or taking damage while dragging causes the dragged person to be dropped. They must must lie down at that spot. If you pick that person up again, you have to wait for them stand back up.<br /> <br /> *&#039;&#039;&#039;Rules of Warfare&#039;&#039;&#039;: When you are in a place where live combat is allowed, you must follow the [[Laws of Live Warfare]]. When you are in a place where it would be inappropriate to swing weapons, shoot Nerf guns, and throw spells, use the [[Laws of Turn Based Warfare]].</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=The_Book_of_Imperial_Law&diff=2803 The Book of Imperial Law 2012-05-17T23:30:43Z <p>Cramulus: </p> <hr /> <div>== Imperial Rules For All Citizens ==<br /> <br /> <br /> * &#039;&#039;&#039;Follow the Law&#039;&#039;&#039;: Everyone in the empire must adhere to all Imperial Rules. Breaking the Imperial Rules is known as cheating.<br /> * &#039;&#039;&#039;The Method Law&#039;&#039;&#039;: Things which take place in the Empire should always be treated as if they really happened. While a sword may be made out of foam and duct tape, when it is held by somebody in the Empire, it really is a sword. If somebody throws a lightning bolt at you, act like you were hit by a lightning bolt. Always talk about things that happen in the Empire as real things that happened, even when you are not in the Empire.<br /> * &#039;&#039;&#039;The Law of Honor&#039;&#039;&#039;: Play fair, don&#039;t cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.<br /> * &#039;&#039;&#039;The Law of Safety&#039;&#039;&#039;: Be safe. Nobody should be injured in a way that carries into Mundania. Do not engage in risky situations. <br /> ** &#039;&#039;&#039;Charging&#039;&#039;&#039;: Do not make body contact or touch other people. <br /> ** &#039;&#039;&#039;Lightest Touch&#039;&#039;&#039;: We use a &quot;lightest touch&quot; fighting system. When attacking someone with a weapon, you only need to touch them. You don&#039;t need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.<br /> * &#039;&#039;&#039;Keep It Real&#039;&#039;&#039;: Do not break any laws of Mundania. Anything that you shouldn&#039;t do in Mundania, you also shouldn&#039;t do in the Empire. Don&#039;t create noise disturbances, trespass, or otherwise break the Mundane (real world) law. <br /> ** &#039;&#039;&#039;The Law of Nondisturbance&#039;&#039;&#039;: While in the Empire, do not take actions which might disturb Mundanes. Events in the Empire take place in public, so we must take precautions to make sure we don&#039;t endanger people or break the law. This is one of the reasons why most citizens don&#039;t wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention. <br /> * &#039;&#039;&#039;The Law of Alternate Persona&#039;&#039;&#039;: Blue Arm Bands and persona badges indicate that the person is not who they appear to be, they are an alternate persona. They are possessed by one of the spirits of the Empire ((sometimes known as &quot;playing an NPC role&quot;)). Treat them like a totally separate person. Information learned while an alternate persona cannot be used when not possessed, and vice versa.<br /> <br /> == Entering or Leaving the Empire ==<br /> <br /> * &#039;&#039;&#039;Coming Aboard&#039;&#039;&#039;: When you wear an Imperial badge or arm band, you are in the Empire. Anybody not wearing a badge or arm band is outside of the empire, sometimes known as Mundania. You cannot try to hide or camouflage your badge in any way to conceal whether you are in Mundania or the Empire. You can only enter or leave the Empire when you&#039;re off-stage.<br /> * &#039;&#039;&#039;Off Stage&#039;&#039;&#039;: &quot;Off-Stage&quot; refers to any area where there are no citizens of the Empire watching. You are off stage whenever you&#039;re not near by other citizens. <br /> * &#039;&#039;&#039;Pursuit and Escape&#039;&#039;&#039;: If you&#039;ve recently fought someone, or there are other citizens who might be looking for you, you must stay off stage for at least ten minutes before you leave the Empire.<br /> * &#039;&#039;&#039;Coming On Stage&#039;&#039;&#039;: There are certain times when you may be able to enter the Empire &quot;on stage&quot;. For example, you may be dead, but you are raised as an undead. Or you might be a monster who is touching a respawn point. In these cases, you are in the Empire and vulnerable to attacks and calls from the moment you put on your badge or arm band.<br /> * &#039;&#039;&#039;Cuts in Play&#039;&#039;&#039;: This rule is very important. If someone is hurt ((for real)), call out &quot;Cut!&quot; If you hear someone call &quot;Cut!&quot;, you must immediately stop what you&#039;re doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee. When the action is cut, time is frozen. During a cut, you may not communicate with friends, planning strategy, or fighting.<br /> **Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often. Since calling a Cut stops the game, do not call cuts lightly. They are usually used for emergencies, or to improve the flow of the game.<br /> **When the game resumes from a Cut, the person who called the cut will yell &quot;everybody ready? 3-2-1, Action!&quot; <br /> <br /> == Property and Equipment ==<br /> <br /> * &#039;&#039;&#039;Tags:&#039;&#039;&#039; Some Imperial items have a tag, a slip of paper which describes the item&#039;s properties. For example, a magic sword might have a tag which says &quot;Once per day, you can swing this sword for 5 damage&quot;.<br /> * &#039;&#039;&#039;Props&#039;&#039;&#039;: If the tag describes a physical item, you must have a prop which looks like that item in order to use it. So the tag alone is not enough to use a magic wand - you must also find an object which fits the description written on the tag (like a chopstick or twig). The tag should, if possible, be attached to the prop.<br /> * &#039;&#039;&#039;Searching and Stealing&#039;&#039;&#039;: If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may whisper them, &quot;I search you.&quot; There are two types of searches: Quick Searches and Full Searches.<br /> ** A &#039;&#039;&#039;Quick Search&#039;&#039;&#039; involves grabbing an object out of an unconscious character&#039;s hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately.<br /> ** A &#039;&#039;&#039;Full Search&#039;&#039;&#039; is needed to take items out of pockets and pouches. You must count to sixty while pretending that you&#039;re patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed. Items that aren&#039;t a part of the game cannot be taken at all. <br /> **You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight.<br /> **All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it&#039;s been stolen from at the earliest convenience.<br /> **Certain tags, labeled &quot;unstealable&quot;, cannot be stolen.<br /> <br /> <br /> == Calls ==<br /> <br /> * &#039;&#039;&#039;Calls&#039;&#039;&#039;: Certain words, known as &quot;calls&quot;, indicate an effect that takes place in the Empire. For example, if someone says &quot;3 damage&quot; while swinging a sword at you, you will take 3 wounds if it hits. A complete list of calls can be found here: [[List of Game Calls]]<br /> ** &#039;&#039;&#039;Weapon Verbals&#039;&#039;&#039;: If you are delivering a call with your weapon, you must say the call as you&#039;re swinging. <br /> ** &#039;&#039;&#039;Ranged Verbals&#039;&#039;&#039;: If you&#039;re delivering a call with a spell packet or foam gun, you must say the call before you throw the packet or fire the shot. &#039;&#039;&#039;ED: MOVE R/W VERBALS TO THE LIVE COMBAT PAGE&#039;&#039;&#039;<br /> * &#039;&#039;&#039;The Reaction Rule&#039;&#039;&#039;: Any time you are hit with a call, you must react appropriately. If somebody says &quot;2 damage&quot; and hits you with a sword or packet, you don&#039;t have to drop to the ground screaming, but you should at least go &quot;ugh&quot;.<br /> ** If you use up an expendable skill and the target doesn&#039;t act like they were hit or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “ugh” to indicate to you that they registered the attack.<br /> <br /> == Mortality ==<br /> <br /> * &#039;&#039;&#039;Attacks&#039;&#039;&#039;: All weapons deal one point of damage (called a wound). People can use certain skills and abilities which may change this – if they use a call or specify a number of damage when they attack, the weapon delivers that game effect or number of damage &#039;&#039;instead&#039;&#039; of a wound.<br /> <br /> * &#039;&#039;&#039;Health&#039;&#039;&#039;: Every character has a certain number of health. This is the number of wounds they can take before they lose consciousness. All characters begin with five health. You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health.<br /> <br /> * &#039;&#039;&#039;Armor&#039;&#039;&#039;: Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. If you have multiple spells or abilities which grant you armor, they do not stack, you only use the highest of them. For example, if you were granted 1 point of armor from a spell, and 1 point of armor from an item, you still only have one point of armor. <br /> <br /> * &#039;&#039;&#039;Unconsciousness&#039;&#039;&#039;: When you have zero health left, you must fall down and act like you&#039;re knocked out. This lasts for five minutes. While you&#039;re playing dead, you can&#039;t look around, call out for help, use items or skills, or do anything. If you&#039;re lying in the middle of a battle, you&#039;re allowed to crawl a few feet over so you don&#039;t get stepped on.<br /> ** Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. <br /> **&#039;&#039;&#039;Death Blows&#039;&#039;&#039;: During this time someone may lay a weapon on your torso and deliver a Death Blow. To do this, they say &quot;Death Blow 1, Death Blow 2, Death Blow 3&quot;. This must take at least three seconds, and anyone may stop it by knocking the killer&#039;s weapon aside. When the blow is finished, you say &quot;I die&quot;, and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say &quot;no effect&quot; and ignore the blow.<br /> **&#039;&#039;&#039;Waking Up&#039;&#039;&#039;: If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again.<br /> <br /> * &#039;&#039;&#039;Death&#039;&#039;&#039;: If you are killed, you immediately leave the Empire for the rest of the day. You may return to the Empire again tomorrow after 6:00 AM. <br /> <br /> *&#039;&#039;&#039;Dragging Someone&#039;&#039;&#039;: An incapacitated or otherwise immobile person may be dragged. To do this, you must have two free hands (so all items you are holding must be sheathed or dropped). Put a hand on the persons shoulder and say &quot;I drag you&quot;. Once they stand up, you may move at a walking speed with them. Using any skills or taking damage while dragging causes the dragged person to be dropped. They must must lie down at that spot. If you pick that person up again, you have to wait for them stand back up.<br /> <br /> *&#039;&#039;&#039;Rules of Warfare&#039;&#039;&#039;: When you are in a place where live combat is allowed, you must follow the [[Laws of Live Warfare]]. When you are in a place where it would be inappropriate to swing weapons, shoot Nerf guns, and throw spells, use the [[Laws of Turn Based Warfare]].</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=The_Book_of_Imperial_Law&diff=2802 The Book of Imperial Law 2012-05-17T22:51:58Z <p>Cramulus: </p> <hr /> <div>== Section 1: Core Rules ==<br /> <br /> <br /> * &#039;&#039;&#039;Follow the Rules&#039;&#039;&#039;: Everyone in the empire must adhere to all Imperial Rules. Breaking the imperial rules is known as cheating.<br /> * &#039;&#039;&#039;Method Madness&#039;&#039;&#039;: Things which take place in the Empire should always be treated as if they really happened. While a sword may be made out of foam and duct tape, when it is held by somebody in the Empire, it really is a sword. If somebody throws a lightning bolt at you, act like you were hit by a lightning bolt. <br /> * &#039;&#039;&#039;The honor system&#039;&#039;&#039;: Play fair, don&#039;t cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.<br /> * &#039;&#039;&#039;Safety&#039;&#039;&#039;: Be safe. Nobody should be injured in a way that carries into Mundania. Do not engage in risky situations. <br /> ** &#039;&#039;&#039;Charging&#039;&#039;&#039;: Do not make body contact or touch other people. <br /> ** &#039;&#039;&#039;Lightest Touch&#039;&#039;&#039;: We use a &quot;lightest touch&quot; fighting system. When attacking someone with a weapon, you only need to touch them. You don&#039;t need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.<br /> * &#039;&#039;&#039;Keep It Real&#039;&#039;&#039;: Do not break any laws of Mundania. Anything that you shouldn&#039;t do in Mundania, you also shouldn&#039;t do in the Empire. Don&#039;t create noise disturbances, trespass, or otherwise break the Mundane (real world) law. <br /> ** &#039;&#039;&#039;Keep It Low Key&#039;&#039;&#039;: While in the Empire, do not take actions which might disturb Mundanes. Events in the Empire take place in public, so we must take precautions to make sure we don&#039;t endanger people or break the law. This is one of the reasons why most citizens don&#039;t wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention. <br /> * &#039;&#039;&#039;Alternate Persona&#039;&#039;&#039;: Blue Arm Bands and persona badges indicate that the person is not who they appear to be, they are an alternate persona. They are possessed by one of the spirits of the Empire ((sometimes known as &quot;playing an NPC role&quot;)). Treat them like a totally separate person. Information learned while an alternate persona cannot be used when not possessed.<br /> <br /> == Section 2: Entering or Leaving the Empire ==<br /> <br /> * &#039;&#039;&#039;Off Stage&#039;&#039;&#039;: &quot;Off-Stage&quot; refers to any area where there are no citizens of the Empire watching. You are off stage whenever you&#039;re not near by other citizens. You can only enter or leave the Empire when you&#039;re off-stage.<br /> * &#039;&#039;&#039;Coming Aboard&#039;&#039;&#039;: When you wear an Imperial badge or arm band, you are in the Empire. Anybody not wearing a badge or arm band is outside of the empire, also known as Mundania. You cannot try to hide or camouflage your badge in any way to conceal whether you are in Mundania or the Empire.<br /> * &#039;&#039;&#039;Pursuit and Escape&#039;&#039;&#039;: If you&#039;ve recently fought someone, or there are other citizens who might be looking for you, you must stay off stage for at least ten minutes before you leave the Empire.<br /> * &#039;&#039;&#039;Coming On Stage&#039;&#039;&#039;: There are certain times when you may be able to enter the Empire &quot;on stage&quot;. For example, you may be dead, but you are raised as an undead. Or you might be a monster who is touching a respawn point. In these cases, you are in the Empire and vulnerable to game effects ((TERM??)) from the moment you put on your badge or arm band.<br /> * &#039;&#039;&#039;Cuts in Play&#039;&#039;&#039;: This rule is very important. If someone is hurt ((for real)), call out &quot;Cut!&quot; If you hear someone call &quot;Cut!&quot;, you must immediately stop what you&#039;re doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee. When the action is cut, time is frozen. During a cut, you may not communicate with friends, planning strategy, or fighting.<br /> <br /> Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often. Since calling a Cut stops the game, do not call cuts lightly. They are usually used for emergencies, or to improve the flow of the game.<br /> <br /> When the game resumes from a Cut, the person who called the cut will yell &quot;everybody ready? 3-2-1, Action!&quot; <br /> <br /> == Section 3: Property and Equipment ==<br /> <br /> * &#039;&#039;&#039;Tags:&#039;&#039;&#039; Some Imperial items have a tag, a slip of paper which describes the item&#039;s properties. For example, a magic sword might have a tag which says &quot;Once per day, you can swing this sword for 5 damage&quot;.<br /> * &#039;&#039;&#039;Props&#039;&#039;&#039;: If the tag describes a physical item, you must have a prop representing that item in order to use it. So the tag alone is not enough to use a magic wand - you must also find a stick or object which fits the description written on the tag. The tag should, if possible, be attached to the prop.<br /> * &#039;&#039;&#039;Searching and Stealing&#039;&#039;&#039;: If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may whisper them, &quot;I search you.&quot; There are two types of searches: Quick Searches and Full Searches.<br /> ** A &#039;&#039;&#039;Quick Search&#039;&#039;&#039; involves grabbing an object out of an unconscious character&#039;s hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately.<br /> ** A &#039;&#039;&#039;Full Search&#039;&#039;&#039; is needed to take items out of pockets and pouches. You must count to sixty while pretending that you&#039;re patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed. Items that aren&#039;t a part of the game cannot be taken at all. <br /> <br /> You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight.<br /> <br /> All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it&#039;s been stolen from at the earliest convenience.<br /> <br /> Certain tags, labeled &quot;unstealable&quot;, cannot be stolen.<br /> <br /> <br /> == Section 4: Calls ==<br /> <br /> * &#039;&#039;&#039;Calls&#039;&#039;&#039;: Certain words, known as &quot;calls&quot;, indicate an effect that takes place in the Empire. For example, if someone says &quot;3 damage&quot; while swinging a sword at you, you will take 3 wounds if it hits. A complete list of calls can be found here: [[List of Game Calls]]<br /> ** &#039;&#039;&#039;Weapon Verbals&#039;&#039;&#039;: If you are delivering a call with your weapon, you must say the call as you&#039;re swinging. <br /> ** &#039;&#039;&#039;Ranged Verbals&#039;&#039;&#039;: If you&#039;re delivering a call with a spell packet or foam gun, you must say the call before you throw the packet or fire the shot. <br /> * &#039;&#039;&#039;The Reaction Rule&#039;&#039;&#039;: Any time you are hit with a call, you must react appropriately. If somebody says &quot;2 damage&quot; and hits you with a sword or packet, you don&#039;t have to drop to the ground screaming, but you should at least go &quot;ugh&quot;.<br /> ** If you use up an expendable skill and the target doesn&#039;t act like they were hit or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “ugh” to indicate to you that they registered the attack.<br /> <br /> == Section 5: Life and Death ==<br /> <br /> * &#039;&#039;&#039;Attacks&#039;&#039;&#039;: All weapons deal one point of damage (called a wound). People can use certain skills and abilities which may change this – if they use a call or specify a number of damage when they attack, the weapon delivers that game effect or number of damage &#039;&#039;instead&#039;&#039; of a wound.<br /> <br /> * &#039;&#039;&#039;Health&#039;&#039;&#039;: Every character has a certain number of health. This is the number of wounds they can take before they lose consciousness. All characters begin with five health. You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health.<br /> <br /> * &#039;&#039;&#039;Armor&#039;&#039;&#039;: Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. If you have multiple spells or abilities which grant you armor, they do not stack, you only use the highest of them. For example, if you were granted 1 point of armor from a spell, and 1 point of armor from an item, you still only have one point of armor. <br /> <br /> * &#039;&#039;&#039;Unconsciousness&#039;&#039;&#039;: When you have zero health left, you must fall down and act like you&#039;re knocked out. This lasts for five minutes. While you&#039;re playing dead, you can&#039;t look around, call out for help, use items or skills, or do anything. If you&#039;re lying in the middle of a battle, you&#039;re allowed to crawl a few feet over so you don&#039;t get stepped on.<br /> ** Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. <br /> **&#039;&#039;&#039;Death Blows&#039;&#039;&#039;: During this time someone may lay a weapon on your torso and deliver a Death Blow. To do this, they say &quot;Death Blow 1, Death Blow 2, Death Blow 3&quot;. This must take at least three seconds, and anyone may stop it by knocking the killer&#039;s weapon aside. When the blow is finished, you say &quot;I die&quot;, and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say &quot;no effect&quot; and ignore the blow.<br /> **&#039;&#039;&#039;Waking Up&#039;&#039;&#039;: If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again.<br /> <br /> * &#039;&#039;&#039;Death&#039;&#039;&#039;: If you are killed, you immediately leave the Empire for the rest of the day. You may return to the Empire again tomorrow after 6:00 AM. <br /> <br /> *&#039;&#039;&#039;Dragging Someone&#039;&#039;&#039;: An incapacitated or otherwise immobile person may be dragged. To do this, you must have two free hands (so all items you are holding must be sheathed or dropped). Put a hand on the persons shoulder and say &quot;I drag you&quot;. Once they stand up, you may move at a walking speed with them. Using any skills or taking damage while dragging causes the dragged person to be dropped. They must must lie down at that spot. If you pick that person up again, you have to wait for them stand back up.</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=The_Book_of_Imperial_Law&diff=2801 The Book of Imperial Law 2012-05-17T22:20:37Z <p>Cramulus: Created page with &quot;# When you wear an Imperial badge or arm band, you are in the Empire. Anybody not wearing a badge or arm band is outside of the empire, also known as Mundania. You cannot try to ...&quot;</p> <hr /> <div># When you wear an Imperial badge or arm band, you are in the Empire. Anybody not wearing a badge or arm band is outside of the empire, also known as Mundania. You cannot try to hide or camouflage your badge in any way to conceal whether you are in Mundania or the Empire.<br /> # Everyone in the empire must adhere to all Imperial Rules. Breaking the imperial rules is known as cheating.<br /> # &#039;&#039;&#039;The Rule of Social Reality&#039;&#039;&#039;: Things which take place in the Empire should always be treated as if they really happened. While a sword may be made out of foam and duct tape, when it is held by somebody in the Empire, it really is a sword. If somebody throws a lightning bolt at you, act like you were hit by a lightning bolt. <br /> # &#039;&#039;&#039;The honor system&#039;&#039;&#039;: Play fair, don&#039;t cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.<br /> # &#039;&#039;&#039;Safety&#039;&#039;&#039;: Be safe. Nobody should be injured in a way that carries into Mundania. Do not engage in risky situations. Do not make body contact or touch other people. We use a &quot;lightest touch&quot; fighting system. When attacking someone with a weapon, you only need to touch them. You don&#039;t need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.<br /> # &#039;&#039;&#039;Keep It Real&#039;&#039;&#039;: Do not break any laws of Mundania. Anything that you shouldn&#039;t do in Mundania, you also shouldn&#039;t do in the Empire. Don&#039;t create noise disturbances, trespass, or otherwise break the Mundane (real world) law. <br /> # Blue Arm Bands and NPC badges indicate that the person is not who they appear to be. They are possessed by one of the spirits of the Empire ((sometimes known as &quot;playing an NPC role&quot;)). Treat them like a totally separate person. Information learned while possessed cannot be used when not possessed.<br /> <br /> &#039;&#039;&#039;Entering or Leaving the Empire&#039;&#039;&#039;<br /> <br /> # &quot;Off-Stage&quot; refers to any area where there are no citizens of the Empire watching. You are off stage whenever you&#039;re not near by other citizens. You can only enter or leave the Empire when you&#039;re off-stage.<br /> # If you&#039;ve recently fought someone, or there are other citizens who might be looking for you, you must stay off stage for at least ten minutes before you leave the Empire.<br /> #There are certain times when you may be able to enter the Empire &quot;on stage&quot;. For example, you may be dead, but you are raised as an undead. Or you might be a monster who is touching a respawn point. In these cases, you are in the Empire and vulnerable to game effects ((TERM??)) from the moment you put on your badge or arm band.</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2800 Flipside 2012-05-17T21:51:53Z <p>Cramulus: /* Table of Contents */</p> <hr /> <div>== Intro ==<br /> <br /> Once upon a time (San Fransisco during the mid 1800s), there lived a madman named Joshua Norton. Like many geniuses, he was regarded as a deranged lunatic by some and an inspirational figure by others. Joshua was a prophet who foresaw the building of the Golden Gate bridge. More importantly, named himself Emperor of the United States and Protector of Mexico. He ruled magnanimously from the taverns and restaurants of San Fransisco and was beloved by all his subjects. <br /> <br /> Norton lived large - he issued his own currency. He made imperial proclamations. He ate free at dozens of restaurants. The newspapers loved him. People traveled to San Fransisco just to meet him. He created his own world and it became real.<br /> <br /> What a lot of people don&#039;t know about Joshua Norton is that his Empire lasted far longer than he did. In essence, he had created an alternate version of America, a parallel sovereign nation which you could move to by simply declaring yourself a citizen. This America next door has its own rules and governance. Norton&#039;s declaration of independence was passed down in secret for generations. Today the nation is called The United States of Chimerica (pronounced KAI-merica). Its National animal is not the Bald Eagle, but the Chimera, an impossible mythological creature. <br /> <br /> Norton&#039;s Empire is still around. By 2012, its population had dwindled down to a scant few, ruled by the Mad Emperor Norton V. The Empire faced a number of problems, including occasional zombie outbreaks, and a long standing feud with a race of Mole People who live beneath the Earth&#039;s surface. The Emperor declared that it was time to stop keeping Chimerica a secret. They needed help.<br /> <br /> For the first time in over a century, people are becoming citizens of Chimerica. Once, the way to immigrate was a well kept secret. Now, the doors are wide open to anybody mad enough to visit the flipside of the country. <br /> <br /> Newcomers to Chimerica are often surprised by what they find there. Shortly after declaring yourself a citizen, weird things may begin to happen to you. There are dangerous things that live in Chimerica, like monsters. And people who spend time in Chimerica can quickly become talented in combat, and even learn wacky abilities like how to cast magic spells. <br /> <br /> === Catch You On The Flipside ===<br /> <br /> <br /> The United States of Chimerica is the universe next door. It overlaps with the &quot;real&quot; world - it exists wherever people declare it to exist. People in Chimerica can affect each other using boffer weapons and spell packets, or do battle by taking turns. Somebody killed in Chimerica is not really dead, they&#039;re just ejected from the realm for a while.<br /> <br /> You and your friends will explore, build, and possibly conquer Norton&#039;s Empire. The adventures you have with your friends in your town will influence ongoing storylines. If there are enough Chimericans in your area, you may elect a King or Queen, a game-master who can create their own adventures and storylines.<br /> <br /> == Intro ==<br /> <br /> Chimerica is a 24/7 live gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Chimerica is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus skills based on facilities and resources.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[The Book of Imperial Law]] - game rules phrased from an in-universe POV<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> [[The Book of Customs]]<br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=The_Book_of_Customs&diff=2799 The Book of Customs 2012-05-17T19:19:37Z <p>Cramulus: Created page with &quot;== The Custom of Citizenship == In order to join the Empire, one must take the Oath of Citizenship. The Oath must be made out loud with at least two witnesses. The Emperor recom...&quot;</p> <hr /> <div>== The Custom of Citizenship ==<br /> <br /> In order to join the Empire, one must take the Oath of Citizenship. The Oath must be made out loud with at least two witnesses. The Emperor recommends that these witnesses should be citizens of the Empire, but if none can be found, any bystanders will suffice. <br /> <br /> &#039;&#039;I hereby declare, on oath, that I will support and defend the Empire of Chimerica against all enemies, foreign and domestic; that I will bear allegiance to the same; that I will follow the Imperial laws and customs; and that I take this obligation freely without any mental reservation or purpose of evasion.&#039;&#039;<br /> <br /> Upon swearing the Oath of Citizenship, you have the option of choosing a moniker, handle, holy name, or persona by which you will be known. If you do, announce, &quot;From this day forth, in the lands of Chimerica, I shall be known as &lt;name&gt;&quot;. <br /> <br /> <br /> <br /> == The Custom of Conquest ==<br /> <br /> In order to claim land for the Empire, one must perform the Ceremony of Conquest. <br /> <br /> First, you must select an unclaimed location to conquer. This could be a house, park, part of a park, basement, back yard, restaurant, coffee shop, clearing in the woods, town square, area around a monument, or any other place that people could gather.<br /> <br /> The territory you are claiming must be named. <br /> <br /> You must choose the territory&#039;s &quot;mode&quot;, ie, whether the combat is turn-based or real time.<br /> <br /> You must visit this place with a minimum of three citizens of the Empire. While there, you must elevate yourself (perhaps by standing atop a soap box, table, or chair) and read the proclamation of conquest.<br /> <br /> After you read the proclamation, there is a ten minute window during which anybody may challenge you for ownership of the territory. You may choose at least three types of challenge. If somebody wishes to contest you, they must select one of these challenges and beat you at it.<br /> <br /> &#039;&#039;&#039;Examples of challenges:&#039;&#039;&#039;<br /> *Battle<br /> *Foot race<br /> *chess match<br /> *poker tournament<br /> *riddle contest<br /> <br /> You must provide any props or objects required by your challenges. For example, if somebody wishes to challenge you to a duel, you must have a sword available they can use.<br /> <br /> <br /> &#039;&#039;&#039;Proclamation of Conquest:&#039;&#039;&#039;<br /> <br /> &#039;&#039;I &lt;name&gt; hereby claim this territory in the name of the Chimerican Empire. If anyone would like to challenge me for ownership of this territory, they have ten minutes to do so.&#039;&#039;</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2798 Flipside 2012-05-17T18:37:42Z <p>Cramulus: /* Table of Contents */</p> <hr /> <div>== Intro ==<br /> <br /> Once upon a time (San Fransisco during the mid 1800s), there lived a madman named Joshua Norton. Like many geniuses, he was regarded as a deranged lunatic by some and an inspirational figure by others. Joshua was a prophet who foresaw the building of the Golden Gate bridge. More importantly, named himself Emperor of the United States and Protector of Mexico. He ruled magnanimously from the taverns and restaurants of San Fransisco and was beloved by all his subjects. <br /> <br /> Norton lived large - he issued his own currency. He made imperial proclamations. He ate free at dozens of restaurants. The newspapers loved him. People traveled to San Fransisco just to meet him. He created his own world and it became real.<br /> <br /> What a lot of people don&#039;t know about Joshua Norton is that his Empire lasted far longer than he did. In essence, he had created an alternate version of America, a parallel sovereign nation which you could move to by simply declaring yourself a citizen. This America next door has its own rules and governance. Norton&#039;s declaration of independence was passed down in secret for generations. Today the nation is called The United States of Chimerica (pronounced KAI-merica). Its National animal is not the Bald Eagle, but the Chimera, an impossible mythological creature. <br /> <br /> Norton&#039;s Empire is still around. By 2012, its population had dwindled down to a scant few, ruled by the Mad Emperor Norton V. The Empire faced a number of problems, including occasional zombie outbreaks, and a long standing feud with a race of Mole People who live beneath the Earth&#039;s surface. The Emperor declared that it was time to stop keeping Chimerica a secret. They needed help.<br /> <br /> For the first time in over a century, people are becoming citizens of Chimerica. Once, the way to immigrate was a well kept secret. Now, the doors are wide open to anybody mad enough to visit the flipside of the country. <br /> <br /> Newcomers to Chimerica are often surprised by what they find there. Shortly after declaring yourself a citizen, weird things may begin to happen to you. There are dangerous things that live in Chimerica, like monsters. And people who spend time in Chimerica can quickly become talented in combat, and even learn wacky abilities like how to cast magic spells. <br /> <br /> === Catch You On The Flipside ===<br /> <br /> <br /> The United States of Chimerica is the universe next door. It overlaps with the &quot;real&quot; world - it exists wherever people declare it to exist. People in Chimerica can affect each other using boffer weapons and spell packets, or do battle by taking turns. Somebody killed in Chimerica is not really dead, they&#039;re just ejected from the realm for a while.<br /> <br /> You and your friends will explore, build, and possibly conquer Norton&#039;s Empire. The adventures you have with your friends in your town will influence ongoing storylines. If there are enough Chimericans in your area, you may elect a King or Queen, a game-master who can create their own adventures and storylines.<br /> <br /> == Intro ==<br /> <br /> Chimerica is a 24/7 live gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Chimerica is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus skills based on facilities and resources.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> [[The Book of Customs]]<br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2797 Playlist 2012-05-17T12:25:46Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM<br /> * Band Of Skulls - Sweet Sour - http://www.youtube.com/watch?v=EXCBKMOF7OI</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2796 Flipside 2012-05-16T14:55:36Z <p>Cramulus: </p> <hr /> <div>== Intro ==<br /> <br /> Once upon a time (San Fransisco during the mid 1800s), there lived a madman named Joshua Norton. Like many geniuses, he was regarded as a deranged lunatic by some and an inspirational figure by others. Joshua was a prophet who foresaw the building of the Golden Gate bridge. More importantly, named himself Emperor of the United States and Protector of Mexico. He ruled magnanimously from the taverns and restaurants of San Fransisco and was beloved by all his subjects. <br /> <br /> Norton lived large - he issued his own currency. He made imperial proclamations. He ate free at dozens of restaurants. The newspapers loved him. People traveled to San Fransisco just to meet him. He created his own world and it became real.<br /> <br /> What a lot of people don&#039;t know about Joshua Norton is that his Empire lasted far longer than he did. In essence, he had created an alternate version of America, a parallel sovereign nation which you could move to by simply declaring yourself a citizen. This America next door has its own rules and governance. Norton&#039;s declaration of independence was passed down in secret for generations. Today the nation is called The United States of Chimerica (pronounced KAI-merica). Its National animal is not the Bald Eagle, but the Chimera, an impossible mythological creature. <br /> <br /> Norton&#039;s Empire is still around. By 2012, its population had dwindled down to a scant few, ruled by the Mad Emperor Norton V. The Empire faced a number of problems, including occasional zombie outbreaks, and a long standing feud with a race of Mole People who live beneath the Earth&#039;s surface. The Emperor declared that it was time to stop keeping Chimerica a secret. They needed help.<br /> <br /> For the first time in over a century, people are becoming citizens of Chimerica. Once, the way to immigrate was a well kept secret. Now, the doors are wide open to anybody mad enough to visit the flipside of the country. <br /> <br /> Newcomers to Chimerica are often surprised by what they find there. Shortly after declaring yourself a citizen, weird things may begin to happen to you. There are dangerous things that live in Chimerica, like monsters. And people who spend time in Chimerica can quickly become talented in combat, and even learn wacky abilities like how to cast magic spells. <br /> <br /> === Catch You On The Flipside ===<br /> <br /> <br /> The United States of Chimerica is the universe next door. It overlaps with the &quot;real&quot; world - it exists wherever people declare it to exist. People in Chimerica can affect each other using boffer weapons and spell packets, or do battle by taking turns. Somebody killed in Chimerica is not really dead, they&#039;re just ejected from the realm for a while.<br /> <br /> You and your friends will explore, build, and possibly conquer Norton&#039;s Empire. The adventures you have with your friends in your town will influence ongoing storylines. If there are enough Chimericans in your area, you may elect a King or Queen, a game-master who can create their own adventures and storylines.<br /> <br /> == Intro ==<br /> <br /> Chimerica is a 24/7 live gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Chimerica is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus skills based on facilities and resources.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> <br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Social_Networking_Site&diff=2795 Social Networking Site 2012-05-08T18:59:50Z <p>Cramulus: </p> <hr /> <div>== Visual Notes ==<br /> <br /> palette: http://kuler.adobe.com/#themeID/1890091 (use the cream color for background)<br /> <br /> fonts: http://1001freefonts.com/western-fonts.php<br /> **I&#039;m particularly liking bleeding cowboys for the main title font. Maybe dry goods, edmunds, or trading post for the headers.<br /> <br /> == Profile ==<br /> <br /> Your profile contains a few non-standard pieces of info....<br /> <br /> * Level - a number determined by your XP value / 10<br /> * XP - a number. this is modified by the website in a few different circumstances<br /> <br /> You have 10 points to distribute on the following 3 stats. You can change these any time you like.<br /> * Fortitude<br /> * Reflexes<br /> * Will<br /> <br /> <br /> <br /> &#039;&#039;&#039;Inventory&#039;&#039;&#039;: You have a digital inventory, displayed on your profile. You can acquire items by participating in adventure scenarios.<br /> <br /> == Territories == <br /> <br /> These are pages connected to a physical space in the real world. Each territory must have a GPS coordinate or be somehow linked to a map.<br /> <br /> A territory may have an owner, which is a player.<br /> <br /> If you are the owner, you have a button &quot;relinquish territory&quot; which passes ownership to another player. If you&#039;re the owner, you have moderation privileges for that page.<br /> <br /> A territory can be marked &quot;public&quot; or &quot;private&quot;.<br /> <br /> <br /> <br /> On the territory page, there&#039;s a button that takes you to the Event Summary interface. After you run a live adventure, you&#039;ll go into the event summary interface where there&#039;s a dropdown, and a list of available adventures. When you select one, it brings you to a form where you can submit info about that. See below.<br /> <br /> <br /> === Facilities ===<br /> <br /> <br /> <br /> <br /> == Events ==<br /> <br /> The create event button is located on a territory page. Events must be linked to a territory. You can invite people to events. After the event is completed, there&#039;s an Event Summary form available where people can submit data about the event. Basically, everybody who participated gets a chance to post pictures, video, or text. <br /> <br /> On the event page, there&#039;s a section for attendees. You can tag other users who were at the event. Everybody who attended gets 2 XP.<br /> <br /> If you attended, you may post any number of pictures to the event page. This earns +1 xp<br /> <br /> If you attended, you may post any number of videos to the event page. This earns +1 xp<br /> <br /> If you attended, you may post a 200+ word narrative to the event page. This earns +1 xp<br /> <br /> == The Map == <br /> <br /> Players can access a google-maps style game map. Pushpins mark established game territories.<br /> <br /> Players should be able to view upcoming events on a map. They can see what events in their area are coming up.<br /> <br /> == Achievements ==<br /> <br /> After accomplishing certain objectives, players earn achievements which are displayed on their profile.<br /> <br /> Each achievement is linked to a private storefront offering a game accessory from a print on demand site.<br /> <br /> [[Category: Flipside]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Playlist&diff=2794 Playlist 2012-05-07T15:11:52Z <p>Cramulus: </p> <hr /> <div>Here are some songs I enjoy listening to:<br /> <br /> * Nick Lowe - All Men are Liars - http://www.youtube.com/watch?v=m6hzkBihaew<br /> * Edward Sharpe &amp; The Magnetic Zeros - 40 Day Dream - http://www.youtube.com/watch?v=_e46GBxmoeU<br /> * Richard Thompson - Tear Stained Letter - http://www.youtube.com/watch?v=8hEWFsXrXv4<br /> * Die Antwoord - Evil Boy - http://www.youtube.com/watch?v=KbW9JqM7vho<br /> * Yo La Tengo - Mr Tough - http://www.youtube.com/watch?v=MT8t6Pm5WWQ<br /> * Madness - Dust Devil - http://www.youtube.com/watch?v=N7zYpITAhKQ<br /> * Butter 08 - Butter of 69 - http://www.youtube.com/watch?v=WweOg2krMPE<br /> * Blind Melon - Galaxie - http://www.youtube.com/watch?v=8aqChzigFrM<br /> * Ghostland - Sad Sad City - http://www.youtube.com/watch?v=dCiCe3agSnk<br /> * LCD Soundsystem - All My Friends - http://www.youtube.com/watch?v=NXp1TQPf2pY<br /> * Future Islands - Vireo&#039;s Eye - http://www.youtube.com/watch?v=oECMdFpMp-c<br /> * Disasteradio - Gravy Rainbow - http://www.youtube.com/watch?v=d-LKa1Y9_ok<br /> * Disasteradio - No Pulse - http://www.youtube.com/watch?v=eGhsoS0hDxk<br /> * Metric - Help I&#039;m Alive - http://www.youtube.com/watch?v=we_czU9sJ3g&amp;ob=av2e<br /> * Fanfarlo - The Walls Are Coming Down - http://www.youtube.com/watch?v=PsXhQfIZD2c<br /> * Ghostland Observatory - Sad Sad City - http://www.youtube.com/watch?v=aZvaql37rcI&amp;ob=av3e<br /> * The Twilight Singers - On The Corner - http://www.youtube.com/watch?v=IWoe6S0LMLQ&amp;ob=av2n<br /> * Ladytron - Ghosts - http://www.youtube.com/watch?v=9yaEwcmrR4Q<br /> * Woodkin - Iron - http://www.youtube.com/watch?v=vSkb0kDacjs<br /> * Lauryn Hill - Doo Wop - http://www.youtube.com/watch?v=dE6Qcc6VDo8<br /> * Everlast - I Get By - http://www.youtube.com/watch?v=rXLmt6i-hBY<br /> * Ivy - Distant Lights - http://www.youtube.com/watch?v=zAAMdCbwM0w<br /> * Big Gigantic - Nocturnal - http://www.youtube.com/watch?v=zaH8B6GI_bQ <br /> * Steve Mason - Lost and Found - http://www.youtube.com/watch?v=xjI4kvAd2QM&amp;ob=av2e<br /> * Lovage - Book Of The Month - http://www.youtube.com/watch?v=KwBRkN9__uc<br /> * Editors - Feel Good Inc (Gorillaz Cover) - http://www.youtube.com/watch?v=ZIqatheHjww<br /> * The Hot Club of Cowtown - I Can&#039;t Tame Wild Women - http://www.youtube.com/watch?v=L7NeDrAcvaI<br /> * Corey Smith - Drugs - http://www.youtube.com/watch?v=fQ130oHcDew<br /> * Flo Rida - Good Feeling - http://www.youtube.com/watch?v=3OnnDqH6Wj8&amp;ob=av2e<br /> * Rodrigo y Gabriela - 11:11 - http://www.youtube.com/watch?v=c0IIiXDTcV4<br /> * Mark Ronson &amp; The Business Intl - Bang Bang Bang - http://www.youtube.com/watch?v=TM6TCGltfHM</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2793 Flipside 2012-05-03T23:18:24Z <p>Cramulus: </p> <hr /> <div>Once upon a time (San Fransisco during the late 1800s), there lived a madman named Joshua Norton. Like many geniuses, he was regarded as a deranged lunatic by some and an inspirational spiritual figure by others. Joshua was a prophet who foresaw the building of the Golden Gate bridge. More importantly, named himself Emperor of the United States and Protector of Mexico. He ruled magnanimously from the taverns and restaurants of San Fransico and was beloved by all his subjects. <br /> <br /> Norton lived large - he issued his own currency. He made imperial proclimations. He ate free at dozens of restaurants. The newspapers loved him. People traveled to San Fransisco just to meet him. He created his own world and it became real.<br /> <br /> What a lot of people don&#039;t know about Joshua Norton is that his Empire lasted far longer than he did. In essence, he had created an alternate version of America, a parallel sovreign nation which you could move to by simply declaring yourself a citizen. This America next door has its own rules and governance. Norton&#039;s declaration of independence was passed down in secret for generations. Today the nation is called The United States of Chimerica (pronounced KAI-merica). Its National animal is not the Bald Eagle, but the Chimera, an impossible mythological creature. <br /> <br /> Norton&#039;s Empire is still around. By 2012, its population had dwindled down to a scant few, ruled by the Mad Emperor Norton V. The Empire faced a number of problems, including occasional zombie outbreaks, and a long standing feud with a race of Mole People who live beneath the Earth&#039;s surface. The Emperor declared that it was time to stop keeping Chimerica a secret. They needed help.<br /> <br /> For the first time in over a century, people are becoming citizens of Chimerica. Once, the way to immigrate was a well kept secret. Now, the doors are wide open to anybody mad enough to visit the flipside of the country. <br /> <br /> Newcomers to Chimerica face a nasty surprise, however. Shortly after declaring yourself a citizen, things get pretty weird. There are dangerous things that live in Chimerica, like monsters. And people who spend time in Chimerica can quickly become talented in combat, and even learn wacky abilities like how to cast magic spells. <br /> <br /> == Catch You On The Flipside ==<br /> <br /> <br /> The United States of Chimerica is the universe next door. It overlaps with the &quot;real&quot; world - it exists wherever people declare it to exist. People in Chimerica can affect each other using boffer weapons and spell packets, or do battle by taking turns. Somebody killed in Chimerica is not really dead, they&#039;re just ejected from the realm for a while.<br /> <br /> You and your friends will explore, build, and possibly conquer Norton&#039;s Empire. The adventures you have with your friends in your town will influence ongoing storylines. If there are enough Chimericans in your area, you may elect a King or Queen, a game-master who can create their own adventures and storylines.<br /> <br /> == Intro ==<br /> <br /> Chimerica is a 24/7 live gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Chimerica is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus skills based on facilities and resources.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> <br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2792 Flipside 2012-05-03T22:11:04Z <p>Cramulus: </p> <hr /> <div>Once upon a time (San Fransisco during the late 1800s), there lived a madman named Joshua Norton. Like many geniuses, he was regarded as a deranged lunatic by some, and an inspirational spiritual figure by others. Joshua was a prophet who foresaw the building of the Golden Gate bridge. More importantly, named himself Emperor of the United States and Protector of Mexico. He ruled magnanimously from the taverns and restaurants of San Fransico and was beloved by all his subjects. <br /> <br /> Norton lived large - he issued his own currency. He made imperial proclimations. He ate free at dozens of restaurants. The newspapers loved him. People traveled to San Fransisco just to meet him. He created his own world and it became real.<br /> <br /> What a lot of people don&#039;t know about Joshua Norton is that his Empire lasted far longer than he did. In essence, he had created an alternate version of America, one which you could move to by simply declaring yourself a citizen. This America next door has its own rules and governance. Norton&#039;s declaration of independence was passed down in secret for generations. Today the nation is called The United States of Chimerica. Its National animal is not the Bald Eagle, but the Chimera, an impossible mythological monster. <br /> <br /> <br /> == Catch You On The Flipside ==<br /> <br /> The United States of Chimerica is the universe next door. It looks just like our world - has all the same places, and most of the same people. But it&#039;s not exactly our world--there are monsters like zombies and mole people. Now and then, even regular people sneak through the shadows, get in sword fights, and hurl magic spells at each other. The world of Flipside is &#039;&#039;like&#039;&#039; the real world. It&#039;s just more exciting.<br /> <br /> You and your friends will explore, build, and possibly conquer the Flipside world. The adventures you have in your town will influence ongoing storylines.<br /> <br /> == Intro ==<br /> <br /> Flipside is a live 24/7 gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Flipside is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus sheet based on available facilities.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> <br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Wards&diff=2791 Wards 2012-05-02T00:42:19Z <p>Cramulus: </p> <hr /> <div>Wards are locations where gameplay is focused. Wards are created in-game by completing a quest from the [[Playbook]]. <br /> <br /> &#039;&#039;&#039;How to create a territory:&#039;&#039;&#039;<br /> <br /> #Go to the location you wish to create.<br /> #Perform the action described on the quest page.<br /> #Take pictures!<br /> #Create a [http://dreamings.ning.com/groups group] for that territory. <br /> #Mark your territory on the [http://dreamings.ning.com/page/4797885:Page:60 Map of the Dreaming]. Link to your [http://dreamings.ning.com/groups group] from there.<br /> #Use the [http://dreamings.ning.com/groups group] to coordinate activities which take place there. <br /> <br /> You may only own two Wards at a time: one hideout and one barony. A hideout cannot be contested by other players. But the owner of a barony can be challenged for its control. <br /> <br /> As the owner of a Ward (referred to as a Warden), you have two roles:<br /> *&#039;&#039;&#039;Out-Of-Game Duties:&#039;&#039;&#039; You are responsible for moderating the game, including designating dangerous areas, performing weapon safety checks, and policing rules violations. You may act in this capacity even when you are out of game. Your personal motivation has no bearing on these duties. (You must be fair when performing a safety check, even for your enemies)<br /> *&#039;&#039;&#039;In-Game Duties&#039;&#039;&#039;: You are considered the owner of this part of the Flipside. You feel connected to it, and responsible for maintaining it. In order for it to remain active, you must occasionally spend time there. If you host occasional gatherings there, you gain the ability to vote for a Shaper.<br /> <br /> <br /> ==Game Mode==<br /> When you create a territory, you may specify that it is &quot;live combat&quot; mode or &quot;turn based&quot; mode. <br /> <br /> You may specify also specify parts of it to be &quot;combat ok&quot; or &quot;non combat&quot;. If it is &#039;&#039;non combat&#039;&#039;, no combat may take place in that area. If it is &#039;&#039;combat ok&#039;&#039;, combat is allowed at any time. You may restrict combat to certain times or certain areas as well. <br /> <br /> For example, if you Gamescaped your house, you probably wouldn&#039;t want people swinging weapons around and destroying everything. You would designate your house as &#039;&#039;non combat,&#039;&#039; except for the back yard, which is &#039;&#039;combat ok&#039;&#039;. If players hang out in your back yard, they could attack each other at any time.<br /> <br /> A corporate park may be a good spot for a fight in the evening, but would fighting during the daytime wouldn&#039;t be &quot;keeping it real&quot;. Somebody&#039;s house can be a ward, but if you are not welcome there, it is still trespassing if you show up uninvented.<br /> <br /> This information is included in the description of your Group.<br /> <br /> == Banishment ==<br /> <br /> If you are the Warden of a territory, it is your job to make sure that the Flipside game rules are enforced. If combat is allowed there, you are responsible for safety checking the weapons. (See this [http://www.scribd.com/doc/25019109/Weapon-Safety weapon assembly and safety guide]. The safety checklist is on the last page.) If someone is fighting unsafely or cheating, you should give them a yellow card. If they continue to cheat or play in an unsafe manner, you give them a red card to banish them from the area. <br /> <br /> You do not need to actually present them a card. You may simply inform them, &quot;I am issuing you a yellow card because you&#039;ve hit Jake in the face three times.&quot; When issuing a card, be calm and professional, and don&#039;t make a big scene of it.<br /> <br /> If you banish a player with a red card, they must leave the Ward for the remainder of the night. After several red card violations, you may choose to banish a problematic players permanently. Please note that this banishment is a penalty for breaking the game rules or endangering other players, not for in-game disputes. You shouldn&#039;t use this ability to banish your character&#039;s enemies or people you don&#039;t like.<br /> <br /> <br /> == Contested Territory ==<br /> <br /> Some Wards can be contested and taken over by other players. You may contest someone else&#039;s title by challenging them to a competition.<br /> <br /> The competition may take any form that the Warden agrees to. Generally, a challenge is issued a few days before the tournament itself. If the Warden loses the competition, ownership of that territory goes to the victor. The challenger may not dispute the territory again for one month. The Warden may also voluntarily bequeath the territory to someone else.<br /> <br /> Common forms of competition include the following:<br /> *chess matches<br /> *foot races<br /> *scavenger hunts<br /> *dueling - you must win 5 of 7 bouts take the territory<br /> *eating or drinking contests<br /> *public vote<br /> <br /> <br /> == Fertility ==<br /> <br /> A territory may be &quot;fertile&quot; or &quot;infertile&quot;. <br /> <br /> Some Astral Magic may only be cast if the territory is fertile. These spells may create items or resources valuable within the Dreaming.<br /> <br /> In order to be Fertile, the territory must have hosted an in-game gathering of at least 2 people on at least 2 of the last 30 days.<br /> <br /> <br /> <br /> == Atmosphere ==<br /> <br /> You can use lighting or music to enrich the experience of the people who hang out in your territory. Safe or Dangerous areas are often designated with red or blue lights. Music should be non-intrusive and help build the atmosphere you want to create. <br /> <br /> Props and decorations can help set the tone, but also can be a way to artistically augment a section of the real world by creating features which might be found in a dream.<br /> <br /> <br /> ===Folklore===<br /> <br /> You&#039;re encouraged to develop the folklore and mythology of your territory.<br /> <br /> One method for developing folklore is to invent local traditions. Traditional activities are great reasons for people to gather in-game. You might tell people, &quot;At least once a month, we have to stand on the bridge and drop rocks into the water to scare the river demon.&quot; As people ask you questions about the river demon, you can ad-lib answers, developing and nuancing the folklore of your territory.<br /> <br /> Your area might have certain superstitions, (&quot;If you sit under this tree at midnight, you&#039;ll be inspired.&quot;) or inhabitants that are somehow always off-stage (&quot;I&#039;ve seen these big winged creatures fly overhead some times.&quot; or, &quot;There&#039;s a dragon sleeping under this bar. You can hear him snoring sometimes.&quot;)<br /> <br /> Your area might have a particular history. You can write a backstory for your region which gives it a certain role within the Dreaming. For example, a haunted territory may be the site of an ancient battle. A Feast Hall may have had previous owners who taught some secret recipes. <br /> <br /> These stories are considered true as long as you are the owner of the territory. If your territory becomes part of a [[Dream Countries|dream country]], a [[The Shaper|Shaper]] may make your folklore affect the game through use of the word Veritas. In addition to keeping your folklore as an oral tradition, you can post documents or information to your [http://dreamings.ning.com/groups group page]. <br /> <br /> Folklore may build on the Dreaming&#039;s setting, or other folklore, but should not directly contradict it. For example, you can specify that the Goblins you encounter in this territory have English accents, but you cannot specify that &#039;&#039;all&#039;&#039; Goblins have English accents.<br /> <br /> Territories are encouraged to collaborate and participate in each other&#039;s background / folklore. Dream characters do understand that the &quot;reality&quot; of these backgrounds are somewhat localized. You can live in a region where monsters have taken over the entire Dreaming except your little cluster of territories, and if you drive a few towns over, that&#039;s not necessarily true anymore.<br /> <br /> <br /> ==Social Networking==<br /> <br /> After you&#039;ve created a territory, there are two things you should do to ensure that others can find it.<br /> <br /> *Create / Manage a [http://dreamings.ning.com/groups Group] for your territory on the Dreaming Social Networking site. Be sure to include how to find the location and when people tend to meet there. Indicate any safe / dangerous areas. If you are hosting an event there, such as a Dream Walk, Ritual, or other game activity, post about it in advance so that people know where/when people are gathering.<br /> *Go to [http://www.communitywalk.com/dreaming the community map page] and click on the &quot;Build This Map&quot; tab. Add a push pin for your location, and link it to your [http://dreamings.ning.com/groups Group] page.<br /> <br /> If your territory changes hands, you must promote the new Warden to administrator and then demote yourself.<br /> <br /> [[Category:TheDreaming]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Wards&diff=2790 Wards 2012-05-01T03:25:20Z <p>Cramulus: Created page with &quot;Wards are locations where gameplay is focused. Wards are created in-game through the use of Dreamscaping Rituals &#039;&#039;&#039;How to create a territor...&quot;</p> <hr /> <div>Wards are locations where gameplay is focused. Wards are created in-game through the use of [[Astral Magic#Gamescaping Rituals|Dreamscaping Rituals]]<br /> <br /> &#039;&#039;&#039;How to create a territory:&#039;&#039;&#039;<br /> <br /> #Go to the location you wish to enchant.<br /> #Perform the action described in the ritual description.<br /> #Take pictures!<br /> #Create a [http://dreamings.ning.com/groups group] for that territory. <br /> #Mark your territory on the [http://dreamings.ning.com/page/4797885:Page:60 Map of the Dreaming]. Link to your [http://dreamings.ning.com/groups group] from there.<br /> #Use the [http://dreamings.ning.com/groups group] to coordinate activities which take place there. <br /> <br /> You may only own one Ward at a time. As the owner of a Ward (referred to as a Warden), you have two roles:<br /> *&#039;&#039;&#039;Out-Of-Game Duties:&#039;&#039;&#039; You are responsible for moderating the game, including designating dangerous areas, performing weapon safety checks, and policing rules violations. You may act in this capacity even when you are out of game. Your personal motivation has no bearing on these duties. (You must be fair when performing a safety check, even for your enemies)<br /> *&#039;&#039;&#039;In-Game Duties&#039;&#039;&#039;: You are considered the owner of this part of the Flipside. You feel connected to it, and responsible for maintaining it. In order for it to remain active, you must occasionally spend time there. If you host occasional gatherings there, you gain the ability to vote for a Shaper.<br /> <br /> <br /> ==Game Mode==<br /> When you create a territory, you may specify that it is &quot;live combat&quot; mode or &quot;turn based&quot; mode. <br /> <br /> You may specify also specify parts of it to be &quot;combat ok&quot; or &quot;non combat&quot;. If it is &#039;&#039;non combat&#039;&#039;, no combat may take place in that area. If it is &#039;&#039;combat ok&#039;&#039;, combat is allowed at any time. You may restrict combat to certain times or certain areas as well. <br /> <br /> For example, if you Gamescaped your house, you probably wouldn&#039;t want people swinging weapons around and destroying everything. You would designate your house as &#039;&#039;non combat,&#039;&#039; except for the back yard, which is &#039;&#039;combat ok&#039;&#039;. If players hang out in your back yard, they could attack each other at any time.<br /> <br /> A corporate park may be a good spot for a fight in the evening, but would fighting during the daytime wouldn&#039;t be &quot;keeping it real&quot;. Somebody&#039;s house can be a ward, but if you are not welcome there, it is still trespassing if you show up uninvented.<br /> <br /> This information is included in the description of your Group.<br /> <br /> == Banishment ==<br /> <br /> If you are the Warden of a territory, it is your job to make sure that the Flipside game rules are enforced. If combat is allowed there, you are responsible for safety checking the weapons. (See this [http://www.scribd.com/doc/25019109/Weapon-Safety weapon assembly and safety guide]. The safety checklist is on the last page.) If someone is fighting unsafely or cheating, you should give them a yellow card. If they continue to cheat or play in an unsafe manner, you give them a red card to banish them from the area. <br /> <br /> You do not need to actually present them a card. You may simply inform them, &quot;I am issuing you a yellow card because you&#039;ve hit Jake in the face three times.&quot; When issuing a card, be calm and professional, and don&#039;t make a big scene of it.<br /> <br /> If you banish a player with a red card, they must leave the Ward for the remainder of the night. After several red card violations, you may choose to banish a problematic players permanently. Please note that this banishment is a penalty for breaking the game rules or endangering other players, not for in-game disputes. You shouldn&#039;t use this ability to banish your character&#039;s enemies or people you don&#039;t like.<br /> <br /> <br /> == Contested Territory ==<br /> <br /> Some Wards can be contested and taken over by other players. You may contest someone else&#039;s title by challenging them to a competition.<br /> <br /> The competition may take any form that the Warden agrees to. Generally, a challenge is issued a few days before the tournament itself. If the Warden loses the competition, ownership of that territory goes to the victor. The challenger may not dispute the territory again for one month. The Warden may also voluntarily bequeath the territory to someone else.<br /> <br /> Common forms of competition include the following:<br /> *chess matches<br /> *foot races<br /> *scavenger hunts<br /> *dueling - you must win 5 of 7 bouts take the territory<br /> *eating or drinking contests<br /> *public vote<br /> <br /> <br /> == Fertility ==<br /> <br /> A territory may be &quot;fertile&quot; or &quot;infertile&quot;. <br /> <br /> Some Astral Magic may only be cast if the territory is fertile. These spells may create items or resources valuable within the Dreaming.<br /> <br /> In order to be Fertile, the territory must have hosted an in-game gathering of at least 2 people on at least 2 of the last 30 days.<br /> <br /> <br /> <br /> == Atmosphere ==<br /> <br /> You can use lighting or music to enrich the experience of the people who hang out in your territory. Safe or Dangerous areas are often designated with red or blue lights. Music should be non-intrusive and help build the atmosphere you want to create. <br /> <br /> Props and decorations can help set the tone, but also can be a way to artistically augment a section of the real world by creating features which might be found in a dream.<br /> <br /> <br /> ===Folklore===<br /> <br /> You&#039;re encouraged to develop the folklore and mythology of your territory.<br /> <br /> One method for developing folklore is to invent local traditions. Traditional activities are great reasons for people to gather in-game. You might tell people, &quot;At least once a month, we have to stand on the bridge and drop rocks into the water to scare the river demon.&quot; As people ask you questions about the river demon, you can ad-lib answers, developing and nuancing the folklore of your territory.<br /> <br /> Your area might have certain superstitions, (&quot;If you sit under this tree at midnight, you&#039;ll be inspired.&quot;) or inhabitants that are somehow always off-stage (&quot;I&#039;ve seen these big winged creatures fly overhead some times.&quot; or, &quot;There&#039;s a dragon sleeping under this bar. You can hear him snoring sometimes.&quot;)<br /> <br /> Your area might have a particular history. You can write a backstory for your region which gives it a certain role within the Dreaming. For example, a haunted territory may be the site of an ancient battle. A Feast Hall may have had previous owners who taught some secret recipes. <br /> <br /> These stories are considered true as long as you are the owner of the territory. If your territory becomes part of a [[Dream Countries|dream country]], a [[The Shaper|Shaper]] may make your folklore affect the game through use of the word Veritas. In addition to keeping your folklore as an oral tradition, you can post documents or information to your [http://dreamings.ning.com/groups group page]. <br /> <br /> Folklore may build on the Dreaming&#039;s setting, or other folklore, but should not directly contradict it. For example, you can specify that the Goblins you encounter in this territory have English accents, but you cannot specify that &#039;&#039;all&#039;&#039; Goblins have English accents.<br /> <br /> Territories are encouraged to collaborate and participate in each other&#039;s background / folklore. Dream characters do understand that the &quot;reality&quot; of these backgrounds are somewhat localized. You can live in a region where monsters have taken over the entire Dreaming except your little cluster of territories, and if you drive a few towns over, that&#039;s not necessarily true anymore.<br /> <br /> <br /> ==Social Networking==<br /> <br /> After you&#039;ve created a territory, there are two things you should do to ensure that others can find it.<br /> <br /> *Create / Manage a [http://dreamings.ning.com/groups Group] for your territory on the Dreaming Social Networking site. Be sure to include how to find the location and when people tend to meet there. Indicate any safe / dangerous areas. If you are hosting an event there, such as a Dream Walk, Ritual, or other game activity, post about it in advance so that people know where/when people are gathering.<br /> *Go to [http://www.communitywalk.com/dreaming the community map page] and click on the &quot;Build This Map&quot; tab. Add a push pin for your location, and link it to your [http://dreamings.ning.com/groups Group] page.<br /> <br /> If your territory changes hands, you must promote the new Warden to administrator and then demote yourself.<br /> <br /> [[Category:TheDreaming]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=LARP_Consulting&diff=2789 LARP Consulting 2012-04-30T14:40:41Z <p>Cramulus: /* Services */</p> <hr /> <div>== Home ==<br /> <br /> Manticore Consulting specializes in supporting the design and production of live games. If you&#039;re putting together a Live Action RPG (LARP), Alternate Reality Game (ARG), Interactive Theater, or foam combat experience, we can help. First, take a look at our Portfolio &lt;link&gt;. Then Contact Us &lt;link&gt; to discuss your project.<br /> <br /> <br /> <br /> <br /> <br /> <br /> == About Us ==<br /> <br /> About Manticore Consulting<br /> <br /> Manticore Consulting has 30+ years of experience running Live Action games. We love helping people develop live adventures and interactive game environments. We want to help the LARP industry and the LARP community grow together. <br /> <br /> &#039;&#039;&#039;We&#039;ve been there.&#039;&#039;&#039; We know how hard it is to start a new game. You want it to be cool, and you don&#039;t want to make the same mistakes others have made. We know how you feel! We&#039;ve played Live Games all over the country, both as players and directors. We&#039;re sensitive to the things that can make a game fun or break a fun game. <br /> <br /> <br /> &#039;&#039;&#039;We live for this.&#039;&#039;&#039; We&#039;re gamers. We like talking about games. We love running games. And we LOVE helping directors bring their vision to life. We want to help you create experiences that your players will reminisce about for years. We want to see Live Action gaming become a popular and accessible hobby. That&#039;s why we started this company.<br /> <br /> <br /> &#039;&#039;&#039;How can we help?&#039;&#039;&#039; We offer advice to LARP directors free of charge. We&#039;ll help you talk through challenges you&#039;re facing in creating and directing your game. We charge for more substantial help, like website development and editorial services. Manticore will negotiate a price appropriate for your game&#039;s budget. <br /> <br /> === Who is the Manticore? ===<br /> <br /> &#039;&#039;&#039;Owners&#039;&#039;&#039;<br /> <br /> *Dan Comstock - Picture - Bio<br /> *Mickey Golosovker - Picture - Bio<br /> <br /> <br /> &#039;&#039;&#039;Staff&#039;&#039;&#039;<br /> <br /> *Bill Tobin - Picture - Bio<br /> *Dave Epstein - Picture - Bio - website guy<br /> === Portfolio ===<br /> <br /> Manticore Consulting has over 30 years of Live Game experience. Here are some projects we&#039;ve worked on.<br /> <br /> *&#039;&#039;&#039;[http://larpcast.podbean.com LARPCast]&#039;&#039;&#039; - Larpcast is a podcast by Mickey Golosovker and Bill Tobin about live-action roleplaying. <br /> <br /> *&#039;&#039;&#039;[http://nerology.wordpress.com NEROlogy]&#039;&#039;&#039; - Nerology is a blog by Dan Comstock about running live action games.<br /> <br /> *&#039;&#039;&#039;[http://nerolarp.com NERO International]&#039;&#039;&#039; - NERO is the America&#039;s largest live boffer role playing game. There are over 40 chapters of NERO, each representing a different unique location in the fantastic World of Tyrra. Players may take their character on the road, exploring Tyrra and engaging in storylines all over America and Canada. <br /> **All members of Manticore Consulting have worked on the NERO rulebook and National plotlines. <br /> **Mickey and Dan are listed as authors of the 9th Edition Rulebook<br /> **Dan was head of plot at [http://avendale.com NERO Avendale] from 2000-2007<br /> **Mickey was head of plot at [http://www.neroashbury.com/ NERO Ashbury] from XXXX-YYYY<br /> <br /> *[http://accelerantgames.com/ Accelerant Games] - a live action role playing system by Rob Ciccolini, Accelerant licenses a simple set of LARP rules for live games.<br /> **Mickey owns [http://www.invictuslarp.com/ Invictus]<br /> **Mickey runs [http://mirrormirror.accelerantgames.com/ Mirror Mirror]<br /> <br /> *The Dreaming - The Dreaming was a scalable 24/7 Live Action RPG by Dan Comstock. A magazine about the game&#039;s story can be found [http://www.scribd.com/doc/35795236/Dreaming-LARP-Magazine-2010 here], and a draft of the rulebook can be found [http://www.scribd.com/doc/28919644/Dreaming-LARP-Rulebook here].<br /> *Stage of the Open Air - The first LARP Dan Comstock ever created. Stage of the Open Air ran from 1997-2004 in Fairfield, Connecticut. <br /> *Brittanis (Jason Dawson&#039;s game - should it be here? Consultation in progress)<br /> *[http://larpmag.com LARP Magazine] - Dan was a staff writer<br /> *[http://www.larpyawards.com The LARPYs] - Dan worked on the Live Action Role Playing Game Awards<br /> <br /> <br /> === Other Experience ===<br /> <br /> Here&#039;s a list of games we&#039;ve played.<br /> <br /> *[http://www.live-adventure.de/ Conquest Mythodea]<br /> *[http://www.knightrealms.com/ Knight Realms]<br /> <br /> *etc etc etc<br /> <br /> == Services ==<br /> <br /> Are you filming a &#039;&#039;&#039;movie, documentary, TV show, or other video&#039;&#039;&#039; which involves Live Action RPGs? Manticore Consulting provides an insider look at the world of gaming. <br /> <br /> We provide free advice to LARP directors about the following topics:<br /> <br /> *Rule Design<br /> *Game Websites<br /> *Community Development<br /> *Plot<br /> *Event Feedback Procedures<br /> *Staff Management<br /> *Logistical Management<br /> *Marketing Your Game<br /> <br /> &#039;&#039;&#039;Paid Services&#039;&#039;&#039;<br /> <br /> The following services involve a bit more attention. We charge modest rates based on the amount of time required.<br /> <br /> *Website Development<br /> *Creation of marketing materials<br /> *Editorial services <br /> *Rulebook Layout &amp; Printing<br /> <br /> == Contact Us ==<br /> <br /> When you fill out the contact form on this website, your information will be forwarded to the Manticore Consulting staff. We&#039;ll discuss your query and contact you.<br /> <br /> <br /> Form-------<br /> <br /> Your name:<br /> <br /> Your email:<br /> <br /> Game name:<br /> <br /> Query:</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=LARP_Consulting&diff=2788 LARP Consulting 2012-04-30T14:20:47Z <p>Cramulus: </p> <hr /> <div>== Home ==<br /> <br /> Manticore Consulting specializes in supporting the design and production of live games. If you&#039;re putting together a Live Action RPG (LARP), Alternate Reality Game (ARG), Interactive Theater, or foam combat experience, we can help. First, take a look at our Portfolio &lt;link&gt;. Then Contact Us &lt;link&gt; to discuss your project.<br /> <br /> <br /> <br /> <br /> <br /> <br /> == About Us ==<br /> <br /> About Manticore Consulting<br /> <br /> Manticore Consulting has 30+ years of experience running Live Action games. We love helping people develop live adventures and interactive game environments. We want to help the LARP industry and the LARP community grow together. <br /> <br /> &#039;&#039;&#039;We&#039;ve been there.&#039;&#039;&#039; We know how hard it is to start a new game. You want it to be cool, and you don&#039;t want to make the same mistakes others have made. We know how you feel! We&#039;ve played Live Games all over the country, both as players and directors. We&#039;re sensitive to the things that can make a game fun or break a fun game. <br /> <br /> <br /> &#039;&#039;&#039;We live for this.&#039;&#039;&#039; We&#039;re gamers. We like talking about games. We love running games. And we LOVE helping directors bring their vision to life. We want to help you create experiences that your players will reminisce about for years. We want to see Live Action gaming become a popular and accessible hobby. That&#039;s why we started this company.<br /> <br /> <br /> &#039;&#039;&#039;How can we help?&#039;&#039;&#039; We offer advice to LARP directors free of charge. We&#039;ll help you talk through challenges you&#039;re facing in creating and directing your game. We charge for more substantial help, like website development and editorial services. Manticore will negotiate a price appropriate for your game&#039;s budget. <br /> <br /> === Who is the Manticore? ===<br /> <br /> &#039;&#039;&#039;Owners&#039;&#039;&#039;<br /> <br /> *Dan Comstock - Picture - Bio<br /> *Mickey Golosovker - Picture - Bio<br /> <br /> <br /> &#039;&#039;&#039;Staff&#039;&#039;&#039;<br /> <br /> *Bill Tobin - Picture - Bio<br /> *Dave Epstein - Picture - Bio - website guy<br /> === Portfolio ===<br /> <br /> Manticore Consulting has over 30 years of Live Game experience. Here are some projects we&#039;ve worked on.<br /> <br /> *&#039;&#039;&#039;[http://larpcast.podbean.com LARPCast]&#039;&#039;&#039; - Larpcast is a podcast by Mickey Golosovker and Bill Tobin about live-action roleplaying. <br /> <br /> *&#039;&#039;&#039;[http://nerology.wordpress.com NEROlogy]&#039;&#039;&#039; - Nerology is a blog by Dan Comstock about running live action games.<br /> <br /> *&#039;&#039;&#039;[http://nerolarp.com NERO International]&#039;&#039;&#039; - NERO is the America&#039;s largest live boffer role playing game. There are over 40 chapters of NERO, each representing a different unique location in the fantastic World of Tyrra. Players may take their character on the road, exploring Tyrra and engaging in storylines all over America and Canada. <br /> **All members of Manticore Consulting have worked on the NERO rulebook and National plotlines. <br /> **Mickey and Dan are listed as authors of the 9th Edition Rulebook<br /> **Dan was head of plot at [http://avendale.com NERO Avendale] from 2000-2007<br /> **Mickey was head of plot at [http://www.neroashbury.com/ NERO Ashbury] from XXXX-YYYY<br /> <br /> *[http://accelerantgames.com/ Accelerant Games] - a live action role playing system by Rob Ciccolini, Accelerant licenses a simple set of LARP rules for live games.<br /> **Mickey owns [http://www.invictuslarp.com/ Invictus]<br /> **Mickey runs [http://mirrormirror.accelerantgames.com/ Mirror Mirror]<br /> <br /> *The Dreaming - The Dreaming was a scalable 24/7 Live Action RPG by Dan Comstock. A magazine about the game&#039;s story can be found [http://www.scribd.com/doc/35795236/Dreaming-LARP-Magazine-2010 here], and a draft of the rulebook can be found [http://www.scribd.com/doc/28919644/Dreaming-LARP-Rulebook here].<br /> *Stage of the Open Air - The first LARP Dan Comstock ever created. Stage of the Open Air ran from 1997-2004 in Fairfield, Connecticut. <br /> *Brittanis (Jason Dawson&#039;s game - should it be here? Consultation in progress)<br /> *[http://larpmag.com LARP Magazine] - Dan was a staff writer<br /> *[http://www.larpyawards.com The LARPYs] - Dan worked on the Live Action Role Playing Game Awards<br /> <br /> <br /> === Other Experience ===<br /> <br /> Here&#039;s a list of games we&#039;ve played.<br /> <br /> *[http://www.live-adventure.de/ Conquest Mythodea]<br /> *[http://www.knightrealms.com/ Knight Realms]<br /> <br /> *etc etc etc<br /> <br /> == Services ==<br /> <br /> We provide free advice to LARP directors about the following topics:<br /> <br /> *Rule Design<br /> *Game Websites<br /> *Community Development<br /> *Plot<br /> *Event Feedback Procedures<br /> *Staff Management<br /> *Logistical Management<br /> *Marketing Your Game<br /> <br /> &#039;&#039;&#039;&#039;Services&#039;&#039;&#039;&#039;<br /> <br /> The following services involve a bit more attention. We charge modest rates based on the amount of time required.<br /> <br /> *Website Development<br /> *Creation of marketing materials<br /> *Editorial services <br /> *Rulebook Layout &amp; Printing<br /> <br /> Are you filming a movie, documentary, TV show, or other video which involves Live Action RPGs? Manticore Consulting provides an insider look at the world of gaming. <br /> <br /> <br /> <br /> <br /> == Contact Us ==<br /> <br /> When you fill out the contact form on this website, your information will be forwarded to the Manticore Consulting staff. We&#039;ll discuss your query and contact you.<br /> <br /> <br /> Form-------<br /> <br /> Your name:<br /> <br /> Your email:<br /> <br /> Game name:<br /> <br /> Query:</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=LARP_Consulting&diff=2787 LARP Consulting 2012-04-30T14:18:57Z <p>Cramulus: </p> <hr /> <div>== Home ==<br /> <br /> Manticore Consulting specializes in supporting the design and production of live games. If you&#039;re putting together a Live Action RPG (LARP), Alternate Reality Game (ARG), Interactive Theater, or foam combat experience, we can help. First, take a look at our Portfolio &lt;link&gt;. Then Contact Us &lt;link&gt; to discuss your project.<br /> <br /> <br /> <br /> == Portfolio ==<br /> <br /> Manticore Consulting has over 30 years of Live Game experience. Here are some projects we&#039;ve worked on.<br /> <br /> *&#039;&#039;&#039;[http://larpcast.podbean.com LARPCast]&#039;&#039;&#039; - Larpcast is a podcast by Mickey Golosovker and Bill Tobin about live-action roleplaying. <br /> <br /> *&#039;&#039;&#039;[http://nerology.wordpress.com NEROlogy]&#039;&#039;&#039; - Nerology is a blog by Dan Comstock about running live action games.<br /> <br /> *&#039;&#039;&#039;[http://nerolarp.com NERO International]&#039;&#039;&#039; - NERO is the America&#039;s largest live boffer role playing game. There are over 40 chapters of NERO, each representing a different unique location in the fantastic World of Tyrra. Players may take their character on the road, exploring Tyrra and engaging in storylines all over America and Canada. <br /> **All members of Manticore Consulting have worked on the NERO rulebook and National plotlines. <br /> **Mickey and Dan are listed as authors of the 9th Edition Rulebook<br /> **Dan was head of plot at [http://avendale.com NERO Avendale] from 2000-2007<br /> **Mickey was head of plot at [http://www.neroashbury.com/ NERO Ashbury] from XXXX-YYYY<br /> <br /> *[http://accelerantgames.com/ Accelerant Games] - a live action role playing system by Rob Ciccolini, Accelerant licenses a simple set of LARP rules for live games.<br /> **Mickey owns [http://www.invictuslarp.com/ Invictus]<br /> **Mickey runs [http://mirrormirror.accelerantgames.com/ Mirror Mirror]<br /> <br /> *The Dreaming - The Dreaming was a scalable 24/7 Live Action RPG by Dan Comstock. A magazine about the game&#039;s story can be found [http://www.scribd.com/doc/35795236/Dreaming-LARP-Magazine-2010 here], and a draft of the rulebook can be found [http://www.scribd.com/doc/28919644/Dreaming-LARP-Rulebook here].<br /> *Stage of the Open Air - The first LARP Dan Comstock ever created. Stage of the Open Air ran from 1997-2004 in Fairfield, Connecticut. <br /> *Brittanis (Jason Dawson&#039;s game - should it be here? Consultation in progress)<br /> *[http://larpmag.com LARP Magazine] - Dan was a staff writer<br /> *[http://www.larpyawards.com The LARPYs] - Dan worked on the Live Action Role Playing Game Awards<br /> <br /> <br /> === Other Experience ===<br /> <br /> Here&#039;s a list of games we&#039;ve played.<br /> <br /> *[http://www.live-adventure.de/ Conquest Mythodea]<br /> *[http://www.knightrealms.com/ Knight Realms]<br /> <br /> *etc etc etc<br /> <br /> <br /> == About Us ==<br /> <br /> About Manticore Consulting<br /> <br /> Manticore Consulting has 30+ years of experience running Live Action games. We love helping people develop live adventures and interactive game environments. We want to help the LARP industry and the LARP community grow together. <br /> <br /> &#039;&#039;&#039;We&#039;ve been there.&#039;&#039;&#039; We know how hard it is to start a new game. You want it to be cool, and you don&#039;t want to make the same mistakes others have made. We know how you feel! We&#039;ve played Live Games all over the country, both as players and directors. We&#039;re sensitive to the things that can make a game fun or break a fun game. <br /> <br /> <br /> &#039;&#039;&#039;We live for this.&#039;&#039;&#039; We&#039;re gamers. We like talking about games. We love running games. And we LOVE helping directors bring their vision to life. We want to help you create experiences that your players will reminisce about for years. We want to see Live Action gaming become a popular and accessible hobby. That&#039;s why we started this company.<br /> <br /> <br /> &#039;&#039;&#039;How can we help?&#039;&#039;&#039; We offer advice to LARP directors free of charge. We&#039;ll help you talk through challenges you&#039;re facing in creating and directing your game. We charge for more substantial help, like website development and editorial services. Manticore will negotiate a price appropriate for your game&#039;s budget. <br /> <br /> <br /> <br /> <br /> === Areas of Expertise ===<br /> <br /> We provide free advice to LARP directors about the following topics:<br /> <br /> *Rule Design<br /> *Game Websites<br /> *Community Development<br /> *Plot<br /> *Event Feedback Procedures<br /> *Staff Management<br /> *Logistical Management<br /> *Marketing Your Game<br /> <br /> &#039;&#039;&#039;&#039;Services&#039;&#039;&#039;&#039;<br /> <br /> The following services involve a bit more attention. We charge modest rates based on the amount of time required.<br /> <br /> *Website Development<br /> *Creation of marketing materials<br /> *Editorial services <br /> *Rulebook Layout &amp; Printing<br /> <br /> Are you filming a movie, documentary, TV show, or other video which involves Live Action RPGs? Manticore Consulting provides an insider look at the world of gaming. <br /> <br /> <br /> == Who is the Manticore? ==<br /> <br /> &#039;&#039;&#039;Owners&#039;&#039;&#039;<br /> <br /> *Dan Comstock - Picture - Bio<br /> *Mickey Golosovker - Picture - Bio<br /> <br /> <br /> &#039;&#039;&#039;Staff&#039;&#039;&#039;<br /> <br /> *Bill Tobin - Picture - Bio<br /> *Dave Epstein - Picture - Bio - website guy<br /> <br /> == Contact Us ==<br /> <br /> When you fill out the contact form on this website, your information will be forwarded to the Manticore Consulting staff. We&#039;ll discuss your query and contact you.<br /> <br /> <br /> Form-------<br /> <br /> Your name:<br /> <br /> Your email:<br /> <br /> Game name:<br /> <br /> Query:</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2786 Flipside 2012-04-29T20:17:07Z <p>Cramulus: /* Table of Contents */</p> <hr /> <div>== Catch You On The Flipside ==<br /> <br /> The Flipside is an alternate reality right next door. It looks just like our world - has all the same places, and most of the same people. But it&#039;s not exactly our world--there are monsters like zombies and mole people. Now and then, even regular people sneak through the shadows, get in sword fights, and hurl magic spells at each other. The world of Flipside is &#039;&#039;like&#039;&#039; the real world. It&#039;s just more exciting.<br /> <br /> You and your friends will explore, build, and possibly conquer the Flipside world. The adventures you have in your town will influence ongoing storylines.<br /> <br /> == Intro ==<br /> <br /> Flipside is a live 24/7 gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Flipside is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus sheet based on available facilities.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Flipside Game Rules]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> <br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:&#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside_Game_Rules&diff=2785 Flipside Game Rules 2012-04-29T20:16:36Z <p>Cramulus: </p> <hr /> <div>Whenever you are playing Flipside, you must follow the game rules. Depending on where you are playing, combat might be resolved using boffer weapons, toy guns, and birdseed &quot;spell&quot; packets, or it might be resolved using die rolls. The owner of the territory you&#039;re playing in will choose which set of rules will be used.<br /> <br /> Boffer combat is not allowed in places where it would be illegal or dangerous. It may be okay to have sword fights in a park, but not at a mall. A friend&#039;s backyard might be safe for live combat, but not a library. The game distinguishes between these two &quot;modes&quot; of play (live combat and turn based), but many of the game&#039;s rules are common to both modes.<br /> <br /> == Common Rules ==<br /> <br /> These rules are in play no matter which game mode is in effect. <br /> <br /> === The Most Important Rules ===<br /> <br /> # &#039;&#039;&#039;The honor system&#039;&#039;&#039;: Play fair, don&#039;t cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.<br /> # &#039;&#039;&#039;Safety&#039;&#039;&#039;: Nobody should ever be injured during gameplay. Do not engage in risky situations. Do not make body contact or touch other players. We use a &quot;lightest touch&quot; fighting system. When attacking someone with a boffer weapon, you only need to touch them. You don&#039;t need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.<br /> # &#039;&#039;&#039;Keep It Real&#039;&#039;&#039;: Anything that you shouldn&#039;t do in real life, you also shouldn&#039;t do in-game. Don&#039;t create noise disturbances, trespass, or otherwise break the law.<br /> <br /> <br /> <br /> === In-Game and Out-of-Game ===<br /> <br /> There are two “states” that someone can be in. You can be in an “Flipside” state (often reffered to as In-Game, or &quot;IG&quot;), or an “out of game” state (often abbreviated as OOG). To indicate that you are Flipside (and thereby, actively playing the game), wear a game badge or arm band. You cannot try to hide or camouflage your badge in any way to conceal whether or not you are IG or OOG. Likewise, you are not allowed to ask people what state they are in – if you can’t see their badge, you can’t tell whether they’re IG or OOG. <br /> <br /> Sometimes, people in the game might play a pre-written role, called a non-player character, or NPC. Playing an NPC is a bit like method acting - you are playing as an alternate persona which everybody else must treat as real.<br /> <br /> If you see someboyd playing an NPC, treat them as if they&#039;re a different person. If you are playing an NPC role, do not use information you learn as an NPC when you are playing normally. Doing so is called meta-gaming and is a form of cheating.<br /> <br /> <br /> ====Game State Signals====<br /> <br /> *&#039;&#039;&#039;Game Badges&#039;&#039;&#039; indicate that you are in-game as your normal self. &#039;&#039;(note: until the beta test is finished, an arm band will be fine. Arm bands may be any color except blue or orange)&#039;&#039;<br /> *&#039;&#039;&#039;Orange Arm Bands or NPC Badges&#039;&#039;&#039; are special markers which indicate you are playing an NPC. These characters have instructions given to them by an Adventure script or [[the Shaper]]. When you see someone wearing an NPC arm band, you do not recognize them as their normal persona. Any knowledge you learn while NPCing cannot be taken in-game.<br /> <br /> ==== Entering or Leaving ====<br /> <br /> &quot;Off-Stage&quot; refers to any area where there are no players watching. You are off stage whenever you&#039;re not near by other players. You can only enter or leave the game when you&#039;re off-stage.<br /> <br /> If you&#039;ve recently fought another player, or there are other players who might be looking for you, you must stay off stage for at least ten minutes before you take off your badge. <br /> <br /> There are certain times when you may be able to enter the game &quot;on stage&quot;. For example, your character may be dead but you are summoned as an undead. Or you might be a monster who is touching a respawn point. In these cases, you are in-game and vulnerable to game effects from the moment you put on your badge or arm band.<br /> <br /> === Keeping It Real===<br /> <br /> Any action which you shouldn&#039;t take in real life, such as breaking the law, attack strangers with boffer weapons, or kidnapping someone and throwing them in your car, cannot be taken in-game either. In-game this restriction is called &quot;Keeping it Real&quot;.<br /> <br /> While playing the game, do not take actions which might disturb non-players. Our game is played in public, so we must take precautions to make sure we don&#039;t endanger people or break the law. This is one of the reasons why most players don&#039;t wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention.<br /> <br /> === Cuts in Play ===<br /> <br /> This rule is very important. If someone is hurt out-of-game, call out &quot;Cut!&quot; If you hear someone call &quot;Cut!&quot;, you must immediately stop what you&#039;re doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee. When the action is cut, the game is stopped, and everything should freeze. During a cut, you may not be communicating with friends, planning strategy, or fighting. <br /> <br /> Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often. Since calling a Cut stops the game, do not call cuts lightly. They are usually used for emergencies, or to improve the flow of the game. <br /> <br /> When the game resumes from a Cut, the person who called the cut will yell &quot;everybody ready? 3-2-1, Action!&quot;<br /> <br /> <br /> <br /> === In-Game Items ===<br /> <br /> Some game items have a &#039;&#039;tag&#039;&#039;, a slip of paper which describes the item&#039;s properties. For example, a magic sword might have a tag which says &quot;Once per day, you can swing this sword for 5 damage&quot;. <br /> <br /> If the tag describes a physical item, you must have a prop representing that item in order to use it. So the tag alone is not enough to use a magic wand - you must also find a stick or object which fits the description written on the tag. The tag should, if possible, be attached to the prop.<br /> <br /> ==== Searching and Stealing ====<br /> <br /> If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may go up to the player and say &quot;I search you.&quot; There are two types of searches: Quick Searches and Full Searches. <br /> <br /> * A &#039;&#039;Quick Search&#039;&#039; involves grabbing an object out of an unconscious character&#039;s hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately.<br /> * A &#039;&#039;Full Search&#039;&#039; is needed to take items out of pockets and pouches. You must count to sixty while pretending that you&#039;re patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed. Items that aren&#039;t a part of the game cannot be taken at all.<br /> <br /> You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight. <br /> <br /> All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it&#039;s been stolen from at the earliest convenience.<br /> <br /> Certain tags, labeled &quot;unstealable&quot;, cannot be stolen. <br /> <br /> <br /> === Calls ===<br /> <br /> Certain game effects are linked to key words, called &quot;calls&quot;. These calls let other people know that a game effect is taking place. For example, if someone says &quot;3 damage&quot; while swinging a sword at you, you will take 3 wounds if it hits. <br /> <br /> If you are delivering a call with your weapon, you must say the call as you&#039;re swinging. If you&#039;re delivering a call with a spell packet, you must say the call &#039;&#039;before&#039;&#039; you throw the packet. <br /> <br /> Any time you are hit with a game effect, you must roleplay your reaction. If somebody hits you with a sword, you don&#039;t have to drop to the ground screaming, but you should at least go &quot;ugh&quot;.<br /> <br /> &#039;&#039;&#039;The RP The Damn Effect Rule&#039;&#039;&#039; - If you use up an expendable skill and the target doesn&#039;t role play the effect or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “ugh” to indicate to you that they registered the attack.<br /> <br /> <br /> &#039;&#039;See also:&#039;&#039; [[List of Game Calls]]<br /> <br /> <br /> <br /> === Life and Death ===<br /> <br /> &#039;&#039;&#039;Attacks:&#039;&#039;&#039; All weapons do one point of damage (called a wound). People can use certain skills and abilities which may change this – if they call out a game effect or number of damage when they attack, the weapon delivers that game effect or number of damage &#039;&#039;instead of&#039;&#039; a wound. <br /> <br /> &#039;&#039;&#039;Health:&#039;&#039;&#039; Every character has a certain number of health. This is the number of wounds you can take before you lose consciousness. All characters begin with five health. (You can gain two more by picking the skill &#039;&#039;Toughness&#039;&#039;.) You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health.<br /> <br /> &#039;&#039;&#039;Armor:&#039;&#039;&#039; Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. If you have multiple spells or abilities which grant you armor, they do not stack, you only use the highest of them. For example, if you were granted 1 point of armor from a spell, and 1 point of armor from an item, you still only have one point of armor. Note that there is no bonus for wearing real armor.<br /> <br /> &#039;&#039;&#039;Unconsciousness:&#039;&#039;&#039; When you have zero health left, you must fall down and act like you&#039;re knocked out. While you&#039;re playing dead, you can&#039;t look around, call out for help, use items or skills, or do anything. If you&#039;re lying in the middle of a battle, you&#039;re allowed to crawl a few feet over so you don&#039;t get stepped on. <br /> <br /> Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. During this time someone may lay a weapon on your torso and deliver a &#039;&#039;&#039;Death Blow.&#039;&#039;&#039; To do this, they say &quot;Death Blow 1, Death Blow 2, Death Blow 3&quot;. This must take at least three seconds, and anyone may stop it by knocking the killer&#039;s weapon aside. When the blow is finished, you say &quot;I die&quot;, and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say &quot;no effect&quot; and ignore the blow.<br /> <br /> If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again.<br /> <br /> &#039;&#039;&#039;Death:&#039;&#039;&#039; If you are killed, you immediately leave game for the rest of the day. You will recover at sunrise with no wounds. <br /> <br /> === Attributes ===<br /> <br /> Each character has three pools of resources:<br /> <br /> *Fortitude<br /> *Reflex<br /> *Will<br /> <br /> Characters have 10 points to divide between these 3 categories. You may gain more points as you level up. <br /> Certain powers, items, or facilities may give you options for spending these points. For example, a power may let you spend 2 points of reflex to dodge an attack that otherwise would have hit you. These attributes are refreshed to their full value at the beginning of each adventure scenario.<br /> <br /> *Vitality - Vitality is your &quot;hit points&quot;. Everybody begins with 5 vitality. Right now there&#039;s no way to upgrade it but we&#039;ll get to that later.<br /> <br /> <br /> === Dragging Someone ===<br /> <br /> An incapacitated or otherwise immobile character may be dragged. To do this, you must have two free hands (so all in-game items you are holding must be sheathed or dropped). Put a hand on the character&#039;s shoulder and say &quot;I drag you&quot;. Once the character stands up, you may move at a walking speed with the character. Using any in-game skills or taking damage while dragging causes the dragged character to be dropped. <br /> <br /> When you drop a character, he must lie down where you dropped him. If you pick him up again, you have to wait for him to sit down and stand back up.<br /> <br /> <br /> == Turn Based Combat ==<br /> <br /> When the game is in &quot;turn based&quot; mode, and a fight breaks out, somebody will call out &quot;Fight!&quot;. At this point, everybody freezes where they stand. <br /> <br /> In Turn Based Combat, players take turns making a single action. The encounter is divided into rounds - during a round, each player gets to go once. <br /> <br /> === Round sequence ===<br /> <br /> The Initiator (whoever initiated the encounter by calling &quot;FIGHT&quot;) gets to go first. The sequence of the round is determined by proximity to the Initiator. Whoever is standing closest to him goes next. If more than one player is equally close, the Initiator will choose the order in which they act. Once the first round has passed, people will continue to act in this order until everybody agrees the combat is over.<br /> <br /> === Die Rolls ===<br /> <br /> &#039;&#039;&#039;Do you hit?&#039;&#039;&#039; All players should be carrying a 20 sided die. It is advisable to carry a clear plastic box or flat surface to aid in rolling. Any time you attack, roll the d20. A roll of 10 or higher counts as a hit. Certain skills, items, or powers might affect this roll.<br /> <br /> === On Your Turn ===<br /> <br /> During your turn, you may take one action. Your options:<br /> <br /> *&#039;&#039;&#039;Attack&#039;&#039;&#039;: Make a normal attack using a weapon you&#039;re holding. <br /> **If you target another player with a melee attack, you must be close enough to touch the person&#039;s torso. If you are holding a weapon prop, you must be close enough to touch them with the weapon.<br /> **If you target another player with a ranged attack, you must be within 20 feet of them, and must be able to see their head or torso. Line of sight cannot be broken by an object that the person holds.<br /> *&#039;&#039;&#039;Move&#039;&#039;&#039;: Take 5 steps in any direction. At the end of the move, you are allowed to crouch, lay down, or otherwise take cover. You must maintain that position until the next time you move.<br /> *&#039;&#039;&#039;Change Gear&#039;&#039;&#039;: Draw a weapon, sheath a weapon, otherwise change what you&#039;re holding.<br /> *&#039;&#039;&#039;Skill&#039;&#039;&#039;: Use an ability from your character sheet.<br /> <br /> &#039;&#039;&#039;Opportunity Attacks&#039;&#039;&#039;: If you make a ranged attack while another player is within arm&#039;s reach of you and has a melee weapon ready, they can make an attack immediately afterwards for free.<br /> <br /> <br /> <br /> &#039;&#039;&#039;Performing Long Actions, Passage Of Time&#039;&#039;&#039; - A combat round represents about 10 seconds of real time. If the rules refer to an action taking 30 seconds, that means it takes 3 full rounds. If something takes 3 seconds to complete, it still takes one full round. Each time you perform the action, you must say it out loud. <br /> <br /> For example, to use the &quot;Take a breath&quot; skill, you must concentrate for 30 seconds. That means you must spend 3 consecutive turns where your only action is saying &quot;Take a breath&quot;.<br /> <br /> <br /> == Live Combat ==<br /> <br /> All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your character may be injured or killed, you (the player) shouldn&#039;t suffer the same risk.<br /> <br /> Any character can use a one handed foam “boffer” weapon. All weapon swings do one point of damage unless you call something out, in which case they may inflict more damage, or a status effect. Certain skills will allow you to use game calls with your weapon.<br /> <br /> Weapons larger than 48 inches are called Great Weapons and require two hands to use. To use a great weapon or shield you must have the skill [[Skill Martial Styles|Martial Styles]]. Both hands must be on the weapon&#039;s grip in order for a hit or block to count. Martial Styles also allows you to use a shield. The perimeter of a shield must be covered in foam. A shield may not be used to attack or touch another player in any way.<br /> <br /> To use a weapon in your off hand, you must have the skill [[Skill Two Weapon Styles|Two Weapon Styles]]. One of the weapons must be a short weapon or dagger. <br /> <br /> Weapons must be safety-approved by the Warden of whatever territory you are in.<br /> <br /> <br /> __Weapon Type_________Measurements__<br /> <br /> Small weapons..............Up to 24”<br /> Short weapons..............25” – 36”<br /> Long weapons...............37” – 48”<br /> Great weapons..............49” – 72”<br /> <br /> If your swing connects with your opponent&#039;s body on anywhere except for the hands, head, neck, or groin, the opponent takes a point of damage (called a wound). All swings must be between roughly 45 and 90 degrees and must be delivered with a safe approved boffer weapon. <br /> <br /> It is considered courteous to call &quot;hit&quot; or &quot;ouch&quot; or &quot;got it&quot; after you are hit to let your opponent know that you registered the attack. We encourage you to role play the damage – after all, you just got hit with a sword – act like it! <br /> <br /> &#039;&#039;&#039;Drum Rolling:&#039;&#039;&#039; Any swings of less than 45 degrees, or more than three strikes against the same body part do not count. This is called &quot;machine gunning&quot; or &quot;drum rolling&quot;. <br /> <br /> &#039;&#039;&#039;Flurries:&#039;&#039;&#039; After you take three swings, whether they hit or miss, you must pause for at least one full second. If someone attacks you and does not pause, every additional hit after the third does not count. You must say &quot;flurry&quot; to indicate to your opponent that the attack did not effect you because they have not paused. <br /> <br /> <br /> === Safety Guidelines ===<br /> <br /> &#039;&#039;&#039;Lightest Touch:&#039;&#039;&#039; Our game uses a &quot;lightest touch&quot; boffer style. This means that you only need to swing hard enough to touch your opponent with your weapon. A hit still counts even if it only grazed you. There is no such thing as &quot;not swinging hard enough for the hit to count&quot;. <br /> <br /> We want to emphasize that “boffer sword” fighting is an entirely unique style – it is not trying to emulate what a real sword fight would be like, nor is it trying to be overly-realistic. The emphasis in boffer combat is on speed, skill, and finesse – not strength or landing hits on vital areas. <br /> <br /> &#039;&#039;&#039;Charging:&#039;&#039;&#039; You are not allowed to touch your opponent in any way shape or form except for through safety-approved boffer weapons and spell packets. Any type of body contact is called &quot;charging&quot; An opponent is also charging if they are close enough to you so that you can reach out and touch their torso. <br /> <br /> &#039;&#039;&#039;Violations:&#039;&#039;&#039; People who are found to be fighting in an unsafe way may be issued a yellow card or red card from a local Warden. If a Red Card is presented, you (the player) will have your right to use weapons removed for the night. <br /> <br /> &#039;&#039;&#039;Legal Targets:&#039;&#039;&#039; Strikes to the head, neck, or groin are illegal. Shots against the hands do not count if they are currently holding something. Anyone found to be repeatedly striking these spots will be issued a yellow or red card by a warden. Safety reports may be filed on the website.<br /> <br /> &#039;&#039;&#039;Weapon Construction:&#039;&#039;&#039; In order to ensure that all weapons are safe, they must adhere to certain safety guidelines, as described in [http://www.scribd.com/doc/25019109 this document]. At any time, the Warden of the territory you are in may ask to check your weapon. If they find any fault with its construction, such as thin foam or exposed pipe, they will reject the weapon. This means you may not fight with it until it is fixed or remade.<br /> <br /> <br /> <br /> <br /> [[Category: Flipside]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside_Game_Rules&diff=2784 Flipside Game Rules 2012-04-29T19:44:47Z <p>Cramulus: </p> <hr /> <div>Whenever you are playing Flipside, you must follow the game rules. Depending on where you are playing, combat might be resolved using boffer weapons, toy guns, and birdseed &quot;spell&quot; packets, or it might be resolved using die rolls. The owner of the territory you&#039;re playing in will choose which set of rules will be used.<br /> <br /> Boffer combat is not allowed in places where it would be illegal or dangerous. It may be okay to have sword fights in a park, but not at a mall. A friend&#039;s backyard might be safe for live combat, but not a library. The game distinguishes between these two &quot;modes&quot; of play (live combat and turn based), but many of the game&#039;s rules are common to both modes.<br /> <br /> == Common Rules ==<br /> <br /> These rules are in play no matter which game mode is in effect. <br /> <br /> === The Most Important Rules ===<br /> <br /> # &#039;&#039;&#039;The honor system&#039;&#039;&#039;: Play fair, don&#039;t cheat. Cheating ruins the game for everybody. If somebody is cheating, stop playing with them.<br /> # &#039;&#039;&#039;Safety&#039;&#039;&#039;: Nobody should ever be injured during gameplay. Do not engage in risky situations. Do not make body contact or touch other players. We use a &quot;lightest touch&quot; fighting system. When attacking someone with a boffer weapon, you only need to touch them. You don&#039;t need to hit hard in order for your hit to count. If someone is swinging too hard, politely let them know.<br /> # &#039;&#039;&#039;Keep It Real&#039;&#039;&#039;: Anything that you shouldn&#039;t do in real life, you also shouldn&#039;t do in-game. Don&#039;t create noise disturbances, trespass, or otherwise break the law.<br /> <br /> <br /> <br /> === In-Game and Out-of-Game ===<br /> <br /> There are two “states” that someone can be in. You can be in an “Flipside” state (often reffered to as In-Game, or &quot;IG&quot;), or an “out of game” state (often abbreviated as OOG). To indicate that you are Flipside (and thereby, actively playing the game), wear a game badge or arm band. You cannot try to hide or camouflage your badge in any way to conceal whether or not you are IG or OOG. Likewise, you are not allowed to ask people what state they are in – if you can’t see their badge, you can’t tell whether they’re IG or OOG. <br /> <br /> Sometimes, people in the game might play a pre-written role, called a non-player character, or NPC. Playing an NPC is a bit like method acting - you are playing as an alternate persona which everybody else must treat as real.<br /> <br /> If you see someboyd playing an NPC, treat them as if they&#039;re a different person. If you are playing an NPC role, do not use information you learn as an NPC when you are playing normally. Doing so is called meta-gaming and is a form of cheating.<br /> <br /> <br /> ====Game State Signals====<br /> <br /> *&#039;&#039;&#039;Game Badges&#039;&#039;&#039; indicate that you are in-game as your normal self. &#039;&#039;(note: until the beta test is finished, an arm band will be fine. Arm bands may be any color except blue or orange)&#039;&#039;<br /> *&#039;&#039;&#039;Orange Arm Bands or NPC Badges&#039;&#039;&#039; are special markers which indicate you are playing an NPC. These characters have instructions given to them by an Adventure script or [[the Shaper]]. When you see someone wearing an NPC arm band, you do not recognize them as their normal persona. Any knowledge you learn while NPCing cannot be taken in-game.<br /> <br /> ==== Entering or Leaving ====<br /> <br /> &quot;Off-Stage&quot; refers to any area where there are no players watching. You are off stage whenever you&#039;re not near by other players. You can only enter or leave the game when you&#039;re off-stage.<br /> <br /> If you&#039;ve recently fought another player, or there are other players who might be looking for you, you must stay off stage for at least ten minutes before you take off your badge. <br /> <br /> There are certain times when you may be able to enter the game &quot;on stage&quot;. For example, your character may be dead but you are summoned as an undead. Or you might be a monster who is touching a respawn point. In these cases, you are in-game and vulnerable to game effects from the moment you put on your badge or arm band.<br /> <br /> === Keeping It Real===<br /> <br /> Any action which you shouldn&#039;t take in real life, such as breaking the law, attack strangers with boffer weapons, or kidnapping someone and throwing them in your car, cannot be taken in-game either. In-game this restriction is called &quot;Keeping it Real&quot;.<br /> <br /> While playing the game, do not take actions which might disturb non-players. Our game is played in public, so we must take precautions to make sure we don&#039;t endanger people or break the law. This is one of the reasons why most players don&#039;t wear outlandish costumes or get in sword fights inside the mall. If you are in a crowded restaurant, it is definitely inappropriate for you to start throwing spells at people. Even mindless monsters cannot swing their weapons in contexts where it might scare people, accidentally hit a bystander, or draw police attention.<br /> <br /> === Cuts in Play ===<br /> <br /> This rule is very important. If someone is hurt out-of-game, call out &quot;Cut!&quot; If you hear someone call &quot;Cut!&quot;, you must immediately stop what you&#039;re doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee. When the action is cut, the game is stopped, and everything should freeze. During a cut, you may not be communicating with friends, planning strategy, or fighting. <br /> <br /> Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often. Since calling a Cut stops the game, do not call cuts lightly. They are usually used for emergencies, or to improve the flow of the game. <br /> <br /> When the game resumes from a Cut, the person who called the cut will yell &quot;everybody ready? 3-2-1, Action!&quot;<br /> <br /> <br /> <br /> === In-Game Items ===<br /> <br /> Some game items have a &#039;&#039;tag&#039;&#039;, a slip of paper which describes the item&#039;s properties. For example, a magic sword might have a tag which says &quot;Once per day, you can swing this sword for 5 damage&quot;. <br /> <br /> If the tag describes a physical item, you must have a prop representing that item in order to use it. So the tag alone is not enough to use a magic wand - you must also find a stick or object which fits the description written on the tag. The tag should, if possible, be attached to the prop.<br /> <br /> ==== Searching and Stealing ====<br /> <br /> If someone is unconscious, paralyzed, asleep, or otherwise incapacitated, you may go up to the player and say &quot;I search you.&quot; There are two types of searches: Quick Searches and Full Searches. <br /> <br /> * A &#039;&#039;Quick Search&#039;&#039; involves grabbing an object out of an unconscious character&#039;s hands. Obvious items such as swords, worn talismans, or any immediately visible prop can be taken immediately.<br /> * A &#039;&#039;Full Search&#039;&#039; is needed to take items out of pockets and pouches. You must count to sixty while pretending that you&#039;re patting down and searching the person. During this 60 seconds, the target of the search will pull out all his in-game tags and shuffle them. At the end of the 60-count, he will then fan them out, and you may pick one. If someone searches you, please be quick to hand over your items and do not whine or take an extra-long time to get them out in hopes that someone will come and save you from being robbed. Items that aren&#039;t a part of the game cannot be taken at all.<br /> <br /> You can only be targeted by a Full Search once per person per hour. That means that if someone full searches you at 11 PM, that person can’t do it again until midnight. <br /> <br /> All props remain property of the owner even if they are stolen in-game. A tag may change hands, but the prop itself must be returned to the person who it&#039;s been stolen from at the earliest convenience.<br /> <br /> Certain tags, labeled &quot;unstealable&quot;, cannot be stolen. <br /> <br /> <br /> === Calls ===<br /> <br /> Certain game effects are linked to key words, called &quot;calls&quot;. These calls let other people know that a game effect is taking place. For example, if someone says &quot;3 damage&quot; while swinging a sword at you, you will take 3 wounds if it hits. <br /> <br /> If you are delivering a call with your weapon, you must say the call as you&#039;re swinging. If you&#039;re delivering a call with a spell packet, you must say the call &#039;&#039;before&#039;&#039; you throw the packet. <br /> <br /> Any time you are hit with a game effect, you must roleplay your reaction. If somebody hits you with a sword, you don&#039;t have to drop to the ground screaming, but you should at least go &quot;ugh&quot;.<br /> <br /> &#039;&#039;&#039;The RP The Damn Effect Rule&#039;&#039;&#039; - If you use up an expendable skill and the target doesn&#039;t role play the effect or call a defensive skill in reply, the skill is not used up. At the very minimum, they have to call “ugh” to indicate to you that they registered the attack.<br /> <br /> <br /> &#039;&#039;See also:&#039;&#039; [[List of Game Calls]]<br /> <br /> <br /> <br /> === Life and Death ===<br /> <br /> &#039;&#039;&#039;Attacks:&#039;&#039;&#039; All weapons do one point of damage (called a wound). People can use certain skills and abilities which may change this – if they call out a game effect or number of damage when they attack, the weapon delivers that game effect or number of damage &#039;&#039;instead of&#039;&#039; a wound. <br /> <br /> &#039;&#039;&#039;Health:&#039;&#039;&#039; Every character has a certain number of health. This is the number of wounds you can take before you lose consciousness. All characters begin with five health. (You can gain two more by picking the skill &#039;&#039;Toughness&#039;&#039;.) You cannot fall into negative numbers. For example, if you have two health left, and somebody hits you for ten damage, you will only be at 0 health.<br /> <br /> &#039;&#039;&#039;Armor:&#039;&#039;&#039; Certain spells or abilities can grant you additional protection, called armor. Armor works just like health, except that points of armor are lost before health. Once it is lost, armor is not refreshed by healing spells, it needs to be refit. The spell or ability which grants you the armor will describe how to refit it. You may only benefit from armor from one source. If you have multiple spells or abilities which grant you armor, they do not stack, you only use the highest of them. For example, if you were granted 1 point of armor from a spell, and 1 point of armor from an item, you still only have one point of armor. Note that there is no bonus for wearing real armor.<br /> <br /> &#039;&#039;&#039;Unconsciousness:&#039;&#039;&#039; When you have zero health left, you must fall down and act like you&#039;re knocked out. While you&#039;re playing dead, you can&#039;t look around, call out for help, use items or skills, or do anything. If you&#039;re lying in the middle of a battle, you&#039;re allowed to crawl a few feet over so you don&#039;t get stepped on. <br /> <br /> Once you reach 0 health, you will be knocked-out for five minutes. While unconscious, you are helpless against any attempts to kill you. During this time someone may lay a weapon on your torso and deliver a &#039;&#039;&#039;Death Blow.&#039;&#039;&#039; To do this, they say &quot;Death Blow 1, Death Blow 2, Death Blow 3&quot;. This must take at least three seconds, and anyone may stop it by knocking the killer&#039;s weapon aside. When the blow is finished, you say &quot;I die&quot;, and take off your game badge or arm band. If someone death blows you while you are still conscious, you may say &quot;no effect&quot; and ignore the blow.<br /> <br /> If you are unconscious for five minutes and you do not receive a death blow, you will have completed a 5-minute rest. You regain all your health and encounter skills, and are conscious again.<br /> <br /> &#039;&#039;&#039;Death:&#039;&#039;&#039; If you are killed, you immediately leave game for the rest of the day. You will recover at sunrise with no wounds. <br /> <br /> === Attributes ===<br /> <br /> Each character has three pools of resources:<br /> <br /> *Fortitude<br /> *Reflex<br /> *Will<br /> <br /> Characters have 10 points to divide between these 3 categories. You may gain more points as you level up. <br /> Certain powers, items, or facilities may give you options for spending these points. For example, a power may let you spend 2 points of reflex to dodge an attack that otherwise would have hit you. These attributes are refreshed to their full value at the beginning of each adventure scenario.<br /> <br /> *Vitality - Vitality is your &quot;hit points&quot;. Everybody begins with 5 vitality. Right now there&#039;s no way to upgrade it but we&#039;ll get to that later.<br /> <br /> <br /> == Turn Based Combat ==<br /> <br /> In Turn Based Combat, a combat is divided into rounds. Players take turns taking an action. Each player participating in the encounter may take one action per round. During the round, players act in order of their Reflex score. Lowest scores go first. In the event of a tie, players should compare Will scores. In the event of a tie, compare Fortitude scores. In the event of a tie, flip for it.<br /> <br /> All players should be carrying a 20 sided die. It is advisable to carry a clear plastic box or flat surface to aid in rolling.<br /> <br /> During your turn, you may take one action. Your options:<br /> <br /> *&#039;&#039;&#039;Attack&#039;&#039;&#039;: Make a normal attack using a weapon you&#039;re holding. <br /> *&#039;&#039;&#039;Move&#039;&#039;&#039;: Take 5 steps in any direction. At the end of the move, you are allowed to crouch, lay down, or otherwise take cover. You must maintain that position until the next time you move.<br /> *&#039;&#039;&#039;Skill&#039;&#039;&#039;: Use an ability from your character sheet.<br /> <br /> If you target another player with a melee attack, you must be standing within arm&#039;s reach of them.<br /> <br /> If you target another player with a ranged attack, you must be within 20 feet of them, and must be able to see their head or torso. <br /> <br /> &#039;&#039;&#039;Opportunity Attacks&#039;&#039;&#039;: If you make a ranged attack while another player is within arm&#039;s reach of you and has a melee weapon ready, they can make an attack immediately afterwards for free.<br /> <br /> Any time you attack, roll the d20. A roll of 10 or higher counts as a hit. Certain skills, items, or powers might affect this roll.<br /> <br /> <br /> &#039;&#039;&#039;Performing Long Actions, passage of time&#039;&#039;&#039; - any time the rules refer to something taking a certain number of minutes, that refers to a number of rounds. Each time you perform the action, you must say it out loud.<br /> <br /> Actions that take anywhere between 3 seconds and 1 minute in live combat take only 1 round in turn-based play.<br /> <br /> == Live Combat ==<br /> <br /> All weapons in the game must be padded foam boffer weapons which are safe to fight with. Our goal is that no one should get hurt while playing. Though your character may be injured or killed, you (the player) shouldn&#039;t suffer the same risk.<br /> <br /> Any character can use a one handed foam “boffer” weapon. All weapon swings do one point of damage unless you call something out, in which case they may inflict more damage, or a status effect. Certain skills will allow you to use game calls with your weapon.<br /> <br /> Weapons larger than 48 inches are called Great Weapons and require two hands to use. To use a great weapon or shield you must have the skill [[Skill Martial Styles|Martial Styles]]. Both hands must be on the weapon&#039;s grip in order for a hit or block to count. Martial Styles also allows you to use a shield. The perimeter of a shield must be covered in foam. A shield may not be used to attack or touch another player in any way.<br /> <br /> To use a weapon in your off hand, you must have the skill [[Skill Two Weapon Styles|Two Weapon Styles]]. One of the weapons must be a short weapon or dagger. <br /> <br /> Weapons must be safety-approved by the Warden of whatever territory you are in.<br /> <br /> <br /> __Weapon Type_________Measurements__<br /> <br /> Small weapons..............Up to 24”<br /> Short weapons..............25” – 36”<br /> Long weapons...............37” – 48”<br /> Great weapons..............49” – 72”<br /> <br /> If your swing connects with your opponent&#039;s body on anywhere except for the hands, head, neck, or groin, the opponent takes a point of damage (called a wound). All swings must be between roughly 45 and 90 degrees and must be delivered with a safe approved boffer weapon. <br /> <br /> It is considered courteous to call &quot;hit&quot; or &quot;ouch&quot; or &quot;got it&quot; after you are hit to let your opponent know that you registered the attack. We encourage you to role play the damage – after all, you just got hit with a sword – act like it! <br /> <br /> &#039;&#039;&#039;Drum Rolling:&#039;&#039;&#039; Any swings of less than 45 degrees, or more than three strikes against the same body part do not count. This is called &quot;machine gunning&quot; or &quot;drum rolling&quot;. <br /> <br /> &#039;&#039;&#039;Flurries:&#039;&#039;&#039; After you take three swings, whether they hit or miss, you must pause for at least one full second. If someone attacks you and does not pause, every additional hit after the third does not count. You must say &quot;flurry&quot; to indicate to your opponent that the attack did not effect you because they have not paused. <br /> <br /> <br /> === Safety Guidelines ===<br /> <br /> &#039;&#039;&#039;Lightest Touch:&#039;&#039;&#039; Our game uses a &quot;lightest touch&quot; boffer style. This means that you only need to swing hard enough to touch your opponent with your weapon. A hit still counts even if it only grazed you. There is no such thing as &quot;not swinging hard enough for the hit to count&quot;. <br /> <br /> We want to emphasize that “boffer sword” fighting is an entirely unique style – it is not trying to emulate what a real sword fight would be like, nor is it trying to be overly-realistic. The emphasis in boffer combat is on speed, skill, and finesse – not strength or landing hits on vital areas. <br /> <br /> &#039;&#039;&#039;Charging:&#039;&#039;&#039; You are not allowed to touch your opponent in any way shape or form except for through safety-approved boffer weapons and spell packets. Any type of body contact is called &quot;charging&quot; An opponent is also charging if they are close enough to you so that you can reach out and touch their torso. <br /> <br /> &#039;&#039;&#039;Violations:&#039;&#039;&#039; People who are found to be fighting in an unsafe way may be issued a yellow card or red card from a local Warden. If a Red Card is presented, you (the player) will have your right to use weapons removed for the night. <br /> <br /> &#039;&#039;&#039;Legal Targets:&#039;&#039;&#039; Strikes to the head, neck, or groin are illegal. Shots against the hands do not count if they are currently holding something. Anyone found to be repeatedly striking these spots will be issued a yellow or red card by a warden. Safety reports may be filed on the website.<br /> <br /> &#039;&#039;&#039;Weapon Construction:&#039;&#039;&#039; In order to ensure that all weapons are safe, they must adhere to certain safety guidelines, as described in [http://www.scribd.com/doc/25019109 this document]. At any time, the Warden of the territory you are in may ask to check your weapon. If they find any fault with its construction, such as thin foam or exposed pipe, they will reject the weapon. This means you may not fight with it until it is fixed or remade.<br /> <br /> <br /> === Dragging Someone ===<br /> <br /> An incapacitated or otherwise immobile character may be dragged. To do this, you must have two free hands (so all in-game items you are holding must be sheathed or dropped). Put a hand on the character&#039;s shoulder and say &quot;I drag you&quot;. Once the character stands up, you may move at a walking speed with the character. Using any in-game skills or taking damage while dragging causes the dragged character to be dropped. <br /> <br /> When you drop a character, he must lie down where you dropped him. If you pick him up again, you have to wait for him to sit down and stand back up.<br /> <br /> <br /> [[Category: Flipside]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2783 Flipside 2012-04-29T19:33:42Z <p>Cramulus: </p> <hr /> <div>== Catch You On The Flipside ==<br /> <br /> The Flipside is an alternate reality right next door. It looks just like our world - has all the same places, and most of the same people. But it&#039;s not exactly our world--there are monsters like zombies and mole people. Now and then, even regular people sneak through the shadows, get in sword fights, and hurl magic spells at each other. The world of Flipside is &#039;&#039;like&#039;&#039; the real world. It&#039;s just more exciting.<br /> <br /> You and your friends will explore, build, and possibly conquer the Flipside world. The adventures you have in your town will influence ongoing storylines.<br /> <br /> == Intro ==<br /> <br /> Flipside is a live 24/7 gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Flipside is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus sheet based on available facilities.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Live Combat]] - basic game rules. Includes rules for live combat and turn based combat.<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> <br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:<br /> &#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=Flipside&diff=2782 Flipside 2012-04-26T16:17:08Z <p>Cramulus: /* Intro */</p> <hr /> <div>== Teaser ==<br /> <br /> There&#039;s another world hidden behind this one. It looks just like our world - has the same streets, buildings, parks, and forests. It has the same bored and jaded pedestrians drifting through the work week. But this other world, the world down the rabbit hole, is constantly in danger. Zombies crawl up from the graveyards to feast on the flesh of the living. Deep beneath the earth, the King of the Mole People plots his conquest of the surface world. An Artificial Intelligence emerged from the helical tangles of the Internet, and she&#039;s declared war on us. Space aliens watch us silently from above.<br /> <br /> This is the world of the Rabbit Hole. It&#039;s not Wonderland, but it&#039;s a very strange and dangerous place which exists behind the places we know. Any park, any street corner, any place where you and your friends gather could exist on the other side of the Rabbit Hole. <br /> <br /> You and your friends will explore, build, and possibly conquer the world beneath the Rabbit Hole. The adventures you have in your town will influence ongoing storylines.<br /> <br /> == Intro ==<br /> <br /> Flipside is a live 24/7 gaming system which can be used to run different types of live scenarios and adventures. Players transform familiar hangout spaces (like parks and restaurants) into several types of game zones (like arenas and feast halls). &quot;Go flipside&quot;, and get buffed up by visiting the local coffee shop. Then head down to the park and defend your neighborhood from zombies, space aliens, and mole people. <br /> <br /> Flipside is organized via a social networking site. Your profile is your &quot;character sheet&quot;. Use the site to coordinate events for your local gaming community. Several plotline-based adventure scripts are available for download. Depending on the type of venue, combat might be resolved with live boffer action or and turn-based combat involving real space. <br /> <br /> For each scenario, there are a number of &quot;character class sheets&quot; available for download (single page PDF). Each character class has its own character sheet with the game&#039;s rules on one side, and a character building flowchart or checklist on the reverse. Before you play, you just print out a character sheet, check off a number of skills, and read any scenario specific rules. You may have access to a bonus sheet based on available facilities.<br /> <br /> Acquire resources by creating content for your friends. Spend resources to build imaginary facilities like secret labs and arcane libraries, earning access to elite class skills. When your group runs an adventure, the outcome may influence ongoing global storylines (For example, every time you complete one of the zombie adventures, it adds to the global zombie bodycount. New plot developments are posted as the community achieves a higher bodycount).<br /> <br /> == Table of Contents ==<br /> <br /> [[Wards]] - transform your neighborhood into a game space<br /> <br /> [[Facilities]] - things you can build on your territories<br /> <br /> [[Live Combat]] - rules for live boffer scenarios<br /> <br /> [[List of Game Calls]] - game effects and language<br /> <br /> <br /> [[Character Sheets ]] - printable character sheets for the Live Combat scenarios<br /> <br /> [[Social Networking Site]] - describes the architecture of the website<br /> <br /> <br /> <br /> <br /> <br /> &#039;&#039;&#039;Defunct:<br /> &#039;&#039;&#039;<br /> [[Card Combat]] - rules for card-based scenarios<br /> <br /> <br /> <br /> [[Category: Flipside]]<br /> [[Category: Live Game]]</div> Cramulus http://principiadiscordia.com/cramulus/index.php?title=LARP_Consulting&diff=2781 LARP Consulting 2012-04-26T15:11:51Z <p>Cramulus: </p> <hr /> <div>== Home ==<br /> <br /> Manticore Consulting specializes in supporting the design and production of live games. If you&#039;re putting together a Live Action RPG (LARP), Alternate Reality Game (ARG), Interactive Theater, or foam combat experience, we can help. First, take a look at our Portfolio &lt;link&gt;. Then Contact Us &lt;link&gt; to discuss your project.<br /> <br /> <br /> <br /> == Portfolio ==<br /> <br /> Manticore Consulting has over 30 years of Live Game experience. Here are some projects we&#039;ve worked on.<br /> <br /> *&#039;&#039;&#039;[http://larpcast.podbean.com LARPCast]&#039;&#039;&#039; - Larpcast is a podcast by Mickey Golosovker and Bill Tobin about live-action roleplaying. <br /> <br /> *&#039;&#039;&#039;[http://nerology.wordpress.com NEROlogy]&#039;&#039;&#039; - Nerology is a blog by Dan Comstock about running live action games.<br /> <br /> *&#039;&#039;&#039;[http://nerolarp.com NERO International]&#039;&#039;&#039; - NERO is the America&#039;s largest live boffer role playing game. There are over 40 chapters of NERO, each representing a different unique location in the fantastic World of Tyrra. Players may take their character on the road, exploring Tyrra and engaging in storylines all over America and Canada. <br /> **All members of Manticore Consulting have worked on the NERO rulebook and National plotlines. <br /> **Mickey and Dan are listed as authors of the 9th Edition Rulebook<br /> **Dan was head of plot at [http://avendale.com NERO Avendale] from 2000-2007<br /> **Mickey was head of plot at [http://www.neroashbury.com/ NERO Ashbury] from XXXX-YYYY<br /> <br /> *[http://accelerantgames.com/ Accelerant Games] - a live action role playing system by Rob Ciccolini, Accelerant licenses a simple set of LARP rules for live games.<br /> **Mickey owns [http://www.invictuslarp.com/ Invictus]<br /> **Mickey runs [http://mirrormirror.accelerantgames.com/ Mirror Mirror]<br /> <br /> *The Dreaming - The Dreaming was a scalable 24/7 Live Action RPG by Dan Comstock. A magazine about the game&#039;s story can be found [http://www.scribd.com/doc/35795236/Dreaming-LARP-Magazine-2010 here], and a draft of the rulebook can be found [http://www.scribd.com/doc/28919644/Dreaming-LARP-Rulebook here].<br /> *Stage of the Open Air - The first LARP Dan Comstock ever created. Stage of the Open Air ran from 1997-2004 in Fairfield, Connecticut. <br /> *Brittanis (Jason Dawson&#039;s game - should it be here? Consultation in progress)<br /> *[http://larpmag.com LARP Magazine] - staff writer<br /> <br /> <br /> === Other Experience ===<br /> <br /> Here&#039;s a list of games we&#039;ve played.<br /> <br /> *[http://www.live-adventure.de/ Conquest Mythodea]<br /> *[http://www.knightrealms.com/ Knight Realms]<br /> <br /> *etc etc etc<br /> <br /> <br /> == About Us ==<br /> <br /> About Manticore Consulting<br /> <br /> Manticore Consulting has 20+ years of experience running Live Action games. We love helping people develop live adventures and interactive game environments. We want to help the LARP industry grow. <br /> <br /> &#039;&#039;&#039;We&#039;ve been there.&#039;&#039;&#039; We know how hard it is to start a new game. You want it to be cool, and you don&#039;t want to make the same mistakes others have made. We know how you feel! We&#039;ve played Live Games all over the country, both as players and directors. We&#039;re sensitive to the things that can make a game fun or break a fun game. <br /> <br /> &#039;&#039;&#039;Areas of Expertise&#039;&#039;&#039;<br /> <br /> We provide professional advice about the following topics:<br /> <br /> *Rulebook Publication<br /> *Game Websites<br /> *Community Development<br /> *Plot<br /> *Event Feedback Procedures<br /> *Staff Management<br /> *Logistical Management<br /> *Marketing Your Game<br /> <br /> Are you filming a movie, documentary, TV show, or other video which involves Live Action RPGs? Manticore Consulting provides an insider look at the world of gaming. <br /> <br /> <br /> === Who is the Manticore? ===<br /> <br /> <br /> *Dan Comstock - Picture - Bio<br /> *Mickey Golosovker - Picture - Bio<br /> *Bill Tobin - Picture - Bio<br /> *Dave Epstein - Picture - Bio - website guy<br /> <br /> == How We Work ==<br /> <br /> When you fill out the contact form on our website,.....<br /> <br /> what happens next?</div> Cramulus
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